In order to do that, we need a rigorous definition of gerrymandering that isn’t just “I know it when I see it.” Even if we try to adopt some sort of strict mathematical criteria and algorithm for redistricting (such as optimizing for “compactness” using a [Voronoi algorithm), there would always still be some amount of arbitrary human input that could be gamed (such as the location of seeds, in this example). Even if we went so far as to make a rule that everything must be randomized (which would possibly be bad for things like continuity of representation, by the way), we could still end up with people trying to influence the outcome by re-rolling the dice until they got a result they liked.
It’s a hard (in both the computational sense and political sense) problem to solve.
Jarix@lemmy.world 8 months ago
How would you prove it? That’s actually a question that needs an answer
jjjalljs@ttrpg.network 8 months ago
I’m not sure. I said in another comment in here that maybe having the public vote on districts would make it harder to pull off. Like, if the entire state needs to look at the map and say “That looks fair”, maybe it’ll be hard to make those paint splatter ones.
Jarix@lemmy.world 7 months ago
I appreciate the response, reading my comment I hope it didn’t come across as challenging you. Was just meaning to share that it is an important question that I hope someone figure out an answer for.
I think leveraging the relative ease we have with modern communication instead of renting on systems that don’t account for the actual capability that there is no technical reason everyone in the world can’t vote at the same time on issue if we really wanted to make it happen
The technology we currently have is able to do it, it would just be a matter of handling the traffic. (We penalty don’t have enough hardware in place, but that’s just a logistic other)