strangely enough, for all the hate Andromeda gets, I have more playtime in that game than the original trilogy combined.
Andromeda is more fun to replay. and to me the combat is hella fun. the characters are good. the loyalty missions are awesome.
the story? ehhhh. it has potential, honestly. and left us wide open for exploration.
its not the most flawless perfect game in existence, but damn its pretty good.
brucethemoose@lemmy.world 12 hours ago
Hear me out.
I liked Andromeda’s concept. I liked some of the side quests and characters, with the SAM & Ryder relationship being particularly interesting to me.
The gunplay was the best of the franchise, even better than the excellent ME3MP which I dumped tons of hours into. It looked fantastic and ran well.
…But yeah, the story felt like a bad first draft. Which is, reportedly, exactly what it was.
it_depends_man@lemmy.world 11 hours ago
The concept makes a lot of sense and was really really cool.
I saw a playthrough and I had 3-4 problems:
ME1 even had Rachni, as non-humanoid npcs, could have something like that…
(And obviously most parts of the art departments did their job well. It’s 99% a direction and writing problem.)
Mithre@lemmy.world 9 hours ago
I’d say part of the problem for Andromeda was that everyone else got there first in terms of colonization; the player isn’t exploring a new location, untouched by colonists, they’re going to an established settlement and exploring around that instead.
brucethemoose@lemmy.world 11 hours ago
Yeah! There was a twist with the Kett to kinda justify 2 meter humanoid aliens, but still.
It was released like a month too early; I don’t remember any bugs or art oddities in my playthrough. In fact, I thought the movement animations in particular were the best of any game I’ve played, and might still be.
Ugh, that game needs a redo, even though I know that would never happen.