Don’t forget Morrowind. Being able to resize the UI to suit your needs was pretty handy, but in the end inventory management also was very basic. You could filter items on Weapons, Apparel, Magic and Misc, but that was it. Good luck finding that specific potion in your endless ocean of flasks and bottles after a good Alchemy session. 😁
Comment on StarUI, a must-hvae mod to replace the bad inventory UI
Potatos_are_not_friends@lemmy.world 1 year agoFirst time?
Oblivion, Skyrim, Fallouts… all of them had extremely basic UI inventories that were fixed by modders.
I’m starting to think they do it on purpose because they work close with modders already.
Aganim@lemmy.world 1 year ago
WarmSoda@lemm.ee 1 year ago
Hence the need for new dev leadership.
dylanTheDeveloper@lemmy.world 1 year ago
Todd Howard has an alien brain so he thinks differently when it comes to UI design
Jakeroxs@sh.itjust.works 1 year ago
I don’t think Todd is designing the UI lol
CertifiedBlackGuy@lemmy.world 1 year ago
Todd is too busy making it so we can climb that mountain over there to care about UI
BloodSlut@lemmy.world 1 year ago
Oblivion actually had a functioning UI, at least in relation to the others, it just had the UI elements at a size that you could see them from a mile away.
themeatbridge@lemmy.world 1 year ago
I was going to say, has Bethesda ever made a good inventory management interface? It feels like they produce a minimally viable product because they know they can crowdsource a variety of options from modders.