Developers often make the same decisions about monetization as publishers do when they have the same incentives.
You know who else curtails developer choice by setting arbitrary deadlines and pushing for aggressive monetization? Game publishers. Pretty sure the devs don’t want their game to be universally hated for lootboxes and bugs.
ampersandrew@lemmy.world 3 weeks ago
Goodeye8@piefed.social 3 weeks ago
Except developers don't have the same incentives. Publishers are incentivized by profits. Developers are usually incentivized by wanting the world to see their artistic output.
Of course some of them will do it for money because some people are just like that, but overall the industry would probably be in better hands if the developers got the long end of the stick and the publishers got the short end. Right now in the AAA market it's the opposite and it shows.
ampersandrew@lemmy.world 3 weeks ago
Developers are also incentivized by profit when they’re entitled to keep it rather than a publisher, and this is the case regardless of being AAA or not.
Goodeye8@piefed.social 3 weeks ago
Can you give me 3 examples where the developer is monetizing the game like EA or Ubisoft would?
Katana314@lemmy.world 3 weeks ago
There’s even an argument that SKG is a good financial motive for studios. Consumer electronics/entertainment spending is down, and it’s not hard to connect the idea that people are less enthused about video games when they aren’t sure they get to keep them. Which are you more likely to buy: Snake oil from a merchant on a turbo-driven truck ready to leave town? Or multiple panel-certified medicine from an extremely tightly-regulated industry.
lemjukes@sopuli.xyz 3 weeks ago
Just look at Battlefront 2, arguably one of the best star wars games ever made and its reputation was irrevocably tanked because the publishers pushed the lootbox model on the game.
Hellahunter@lemmy.world 3 weeks ago
Not only did they push for it, but they also made the game extremely predatory by requiring players to grind for an excessively long time 40 hours for just one character. It’s nasty work.
Fucking luke cost 60k credits gtfo with that.
Dogiedog64@lemmy.world 3 weeks ago
"A sense of Pride™️ and Accomplishment™️."
lazyViking@lemmy.world 3 weeks ago
In here to argue
lemjukes@sopuli.xyz 3 weeks ago
Let’s see. Mr. Debakey’s free, but he’s a bit conciliatory. Try Mr. Barnard, Room Twelve.