Sorry, I should have phrased that a little differently. What I mean to say is the game should not be limited to just the mechanics of the older games. There’s so many small mechanics they’ve added since the days of the 2D games on GBA that shouldn’t be ignored just because they aren’t retro.
One mechanic I’ve always loved in any game it’s been in is the ability to have a hideout/home/etc that you can deck out with furniture and whatnot to make it your own. It’s just a comfy mechanic to have.
Bbbbbbbbbbb@lemmy.world 11 months ago
I dont know which game but they did add a QoL feature that tells you whether a move is effective, super effective, or ineffective vs monsters youve fought before, based on typings.
smeg@feddit.uk 11 months ago
I remember that being the “feature” which really highlighted the dumbing-down of the game. Work things out for yourself? Look them up? Remember what you’ve learned? No, we’ve solved the puzzle for you, don’t worry.
JcbAzPx@lemmy.world 11 months ago
It’s not meant to be a rote memorization game. That sort of feature is meant to enhance the true point of the game.
A game they make for children, btw.
smeg@feddit.uk 11 months ago
Not to blow my own trumpet, but I was able to memorise basic type relationships as a small child!
That is a summing-up of the criticism that I’ve seen a few times though: they refuse to accept that their players grow up and only ever aim the games at youngsters, difficulty-wise.