This is definitely untrue and the reason some games have 18,000 mods and some games have 0 is almost entirely down to developer cooperation.
Sometimes if a game is using an existing engine that is known to be moddable, you can get a community built off of some pre-existing knowledge and kind of strike out on your own to build a mod. In most cases if the devs didn’t build the game with mod support in mind you’re not getting any mods.
entwine413@lemm.ee 3 weeks ago
That’s absolutely not true anymore. Many games support mods now, and Steam Workshop is a thing.
shiroininja@lemmy.world 3 weeks ago
Steam workshop isn’t mod support. It’s a place to get mods. Mods work without developer support, always have, always will.
bob_lemon@feddit.org 2 weeks ago
There’s a semantic difference between “supporting mods” and “provide support for modded installations”. The former is fairly common and is what steam workshop is about and is what you are talking about.
The latter is basically unheard of (for what I hope are obvious reasons).
The OP is a bit ambiguous about which of the two or is.
entwine413@lemm.ee 2 weeks ago
OP is only ambiguous because you don’t understand what ‘supporting’ means in this context. Supporting mods has never meant providing customer support to make them work.
It’s always meant that modders didn’t have to find exploits to change the game.