I’m fairly sure Bethesda released Skyrim, Oblivion, and Morrowind with officially supported mod toolkits shipping on day one. The reason their games have official mod tools is to make it much easier to work with which leads to the huge number of mods in their games compared to other games, and contributes to the longevity of their games.
Comment on Here the fuck we go again
shiroininja@lemmy.world 11 months agoBut no game officially supports mods, at first. Like 99% of mods for games are made without the developer’s assistance or blessing. That’s part of being a mod developer, figuring out how to do shit. I honestly want developer’s hands off of the community
whotookkarl@lemmy.world 11 months ago
Gullible@sh.itjust.works 11 months ago
I recall there being a period before a mod toolkit where sanic, bonesaw dragons, and alternative mudcrabs were all that was on tap. Like 4, 5 months of “bonesaw is ready” feels right.
skulblaka@sh.itjust.works 11 months ago
This is definitely untrue and the reason some games have 18,000 mods and some games have 0 is almost entirely down to developer cooperation.
Sometimes if a game is using an existing engine that is known to be moddable, you can get a community built off of some pre-existing knowledge and kind of strike out on your own to build a mod. In most cases if the devs didn’t build the game with mod support in mind you’re not getting any mods.
entwine413@lemm.ee 11 months ago
That’s absolutely not true anymore. Many games support mods now, and Steam Workshop is a thing.
bob_lemon@feddit.org 11 months ago
There’s a semantic difference between “supporting mods” and “provide support for modded installations”. The former is fairly common and is what steam workshop is about and is what you are talking about.
The latter is basically unheard of (for what I hope are obvious reasons).
The OP is a bit ambiguous about which of the two or is.
entwine413@lemm.ee 11 months ago
OP is only ambiguous because you don’t understand what ‘supporting’ means in this context. Supporting mods has never meant providing customer support to make them work.
It’s always meant that modders didn’t have to find exploits to change the game.
shiroininja@lemmy.world 11 months ago
Steam workshop isn’t mod support. It’s a place to get mods. Mods work without developer support, always have, always will.
Yoga@lemmy.ca 11 months ago
Tmodloader is basically official for Terraria at this point, no?
tyler@programming.dev 11 months ago
If it was then you would get steam achievements with them, like stardew.