If indie devs can make a game and sell it for less than Nintendo games sold for in the 90s then maybe it isn’t actually more expensive to develop and distribute games that are somewhat comparable to games from the 80s. A lot of games sell for $40 or less and are making profits.
Nintendo games are more expensive partially because they are limited to Nintendo hardware. Like Apple, this requires more costs for software because their target audience is smaller than something through a digital platform like steam, and distribution is a pretty significant cost and physical distribution has a lot of risk and waste compared to digital if something doesn’t sell as many as expected.
dohpaz42@lemmy.world 4 days ago
You know what else hasn’t kept up with inflation? Wages.
So before you go espousing raising prices, let’s first make it so people can afford the higher costs.
fishos@lemmy.world 4 days ago
Lmao that’s a completely seperate issue between you and your employer. Has nothing to do with the value of the dollar.
Has inflation kept up with wages? No. Have prices gone up anyways? Hell yes. Only thing you can find under $1 anymore is Arizona Tea, and even that isn’t a guarantee.
But yes, complain that a luxury item has gone up in cost. You know, something not necessary. So no one needs to make sure “people can afford it”. The ones who can buy, will buy, and the numbers show overwhelmingly that they do.
hoshikarakitaridia@lemmy.world 4 days ago
I mean tbf complaining that less people can afford it now because prices have increased but wages haven’t is fair. Everything needs to be looked at relative to all the other values. If you wanna go even more in depth I guess you would need to add popularity of games, reputation of a brand or game series, value of the currency, and other factors.
I generally agree with you that prices for video games haven’t kept up that well, although I would also point out that due to multiple factors anchoring the video game price at 1980 might not be the best if you want a fitting picture. Games were much more rare baack then, the market was smaller, small production volume meant physical costs per unit increase, there’s things like way higher shipping costs to think about because globalization is a more modern phenomenon and a lot more stuff. Imo using the 2000s as an anchor to extrapolate from would be more fitting, as the market was well established at that point and thus prices would appear more stable.
I’m not doing that because I am literally a little gremlin who can’t be arsed to put the time in rn but these are my two cents of criticism against your methodology.
fishos@lemmy.world 4 days ago
Yes, but you can make the wages claim about EVEYTHING. House, cars, food haven’t gone down. Everything else went up. So why is this one luxury exempt?
And yes, because of globalization, a Steam Deck is cheaper than a NES was. That’s great! So why are you complaining when prices are objectively better than 1980? Like yeah, we made things better! And even with inflation, they’re cheaper!
So why are you complaining about a $20-30 increase when the math says you should have a $60 increase? That’s what I’m calling entitlement. We have it objectively better by every metric in video games, including cost, and people are throwing a fit over an increase that’s still below inflation.