Better visuals and much faster/cheaper for the developer to make.
We are still in the infancy of the technology and the vast majority of games with ray tracing doesn’t fully utilise it as they must compromise to support normal raster, leading to half baked implementations on engines not designed with ray tracing in mind.
Katana314@lemmy.world 1 year ago
I tried out Portal RTX, found the room where the light ball is casting shadows all around. It looked nice; but I also felt like I’ve seen the same effect imitated with regular rendering. Sure there might be slight differences, but I wouldn’t have spotted them.
cyberpunk007@lemmy.ca 1 year ago
This is exactly my point. You especially won’t notice when you’re actually focusing on the gameplay, IMO.