JakoJakoJako13
@JakoJakoJako13@piefed.social
- Comment on Games you fell out of love with. 1 day ago:
Yeah I hopped off this one too. It would be fun if there was more to do but how many times am I supposed to do the same loop before I can upgrade to a marginally different ship?
- Comment on Mass Effect is one of the greatest games ever and EA makes good games 2 days ago:
Imma say something controversial here. 3 is the best game in the series. People shit on it because of the ending and act like the whole game was a bummer because of it. That’s not true at all. 3 was the best game literally right up until the ending. It had improved the mechanics of 2, a better story than 2, and resolved most of the story in a great way until the very very very end. Honestly unmasking Tali was a bigger sin than the end of the 3. Dont ever let anybody tell you 3 sucked as a whole.
- Comment on Games you fell out of love with. 3 days ago:
I feel this one. I was a Mercy main too. I picked up Zarya as a second but couldn’t really get into anybody else. Then the game just stopped being fun after a while.
- Comment on Games you fell out of love with. 3 days ago:
Ohhhhh, I’m gonna defend NMS here. It’s light years better than the release version. It has an extremely weak endgame. It’s almost non-existent, but everything else has been such a step up that I don’t think it matters. Why? Because the expedition system makes restarting the game the most viable way to play it. All your special gear and some new parts come from expeditions. Having to start from nothing to discover what new things they add to the game is really appealing. You can transfer it all over to a standard save too.
The only problem I have with it is that it is a bit of a pin the tail on the donkey situation with the way they tack on new system after new system. It does feel disjointed in parts but you can ignore the parts of the game you don’t want to interact with. Like I never fuck with the big capitol ships. I don’t do much farming. Most of my time is spent designing ships and bases. That’s a perfectly viable way to play.
I was a day one purchaser. I remember waiting half an hour to load the game just for it to crash. All these years later I would say it’s easily the most enjoyable space exploration game of this generation.
- Comment on Games you fell out of love with. 3 days ago:
I checked the Steam page and damn near every review is over 500 hours. Even the not recommended ones. Might have to check this one out.
- Comment on Games you fell out of love with. 3 days ago:
Without mods I can kinda see it. With mods I still enjoy it a lot.
- Comment on Games you fell out of love with. 3 days ago:
Early access was when most of my time was in the game too. Stuff like underground pipes was barely integrated yet. It felt better then compared to now. Now there’s almost too much to do to get a town starting and that’s the most frustrating thing.
- Comment on Games you fell out of love with. 3 days ago:
Damn, that’s a long time to figure that out. Did you feel that way early on and work around it, or did you have that realization 1200 hours in?
- Submitted 3 days ago to games@lemmy.world | 92 comments
- Comment on Blizzard reportedly partnering with Arc Raiders owner Nexon to revive StarCraft as a shooter 6 days ago:
ZeroSpace is to Starcraft the same way Tempest Rising is to Command & Conquer.
- Comment on Blizzard reportedly partnering with Arc Raiders owner Nexon to revive StarCraft as a shooter 1 week ago:
ZeroSpace you’re our only hope. Please be the Tempest Rising to Command and Conquer that StarCraft needs.
- Comment on Forget your astral sign, which Muppet do you want to be? 1 week ago:
Gonzo or Beaker
- Comment on I don't care if this is fake, I choose to believe it 1 week ago:
Oh I’m gonna use Emotional Support Fact from here on out.
- Comment on The upgrade argument for desktops doesn't stand up anymore 2 weeks ago:
It rings true but it’s not. It’s highly dependent on your upgrade plan. You can get a new CPU without a new mobo if you aren’t changing architecture like jumping from AM4 to AM5. The idea that only the cheap parts last the longest isn’t true either. I’ve been on the same GPU for nearly 7 years. It’s getting long in the tooth but when I do decide to upgrade I’m not forced to upgrade anything else. The GPU is the bottleneck but the bottleneck isn’t noticeable unless I’m playing some new AAA game that requires everything under the sun to run it.
That last paragraph about parts being 5 to 10 years taking up close to 0% of your build just isn’t true for me either. The newest parts in my PC are three years old at this point. The case, the CPU and Mobo, Ram and an NVME drive. The case was purely for vanity reasons. I got an old GPU, and old PSU, 1 NVME drive, 2 SSD drives, and 2 HDDs that are 10 years old. All those parts are older than 5 years. The argument that most people are using PCs that are less than 5 years old sounds like some phone FOMO shit. I don’t buy it.
- Comment on Terraria 1.4.5: Bigger & Boulder - Official Trailer 3 weeks ago:
It’s Minecraft on a 2D plane with a heavier focus on combat and survival. There’s not much of a story. It’s up to you to go as far as you want too. The progression is basically learn the systems. Learn how to survive above ground. Learn how to survive below ground. Start collecting gear. Start challenging bosses. It’s pretty easy to get into. The real challenge is in the bosses. You need to think outside the box early on because you’re not just wacking a boss to death like you will the normal mobs. Mobility and verticality are key.
It’s not Elden Rings level of difficulty. It’s like a harder Minecraft survival mode. There’s a lot to do and it’s not hidden from you. In Minecraft because you’re in first person view and there’s stuff all around you, you can miss a lot. And the crafting system is similar too. You don’t know what you’re getting until you put the ingredients together. With Terraria you can see everything because it’s all on one plane. So you’re not playing a guessing game. Crafting is the same way. Once you discover gold ore you know all the things you can make with gold now. So discovery isn’t a hey I found this let me search for more in hopes I can make an item. Its more of I know exactly where I can find some ore that corresponds to the item I want because I discovered it at this depth and I need exactly this much to make that item I want. Does that make sense? The real sense of discovery comes from there being so much to craft.
You have it. Try it. IMO it’s one of the best video games ever made. It has a bit of everything. Survival. Crafting. Metroidvania aspects. Platforming. It looks great and sounds even better. It’s one of a handful of game I ever put more than 100 hours into as an adult. It basically got me through college. I still pick it up every once and a while to let my mind veg while I listen to music and fight mobs while I build a pretty base.
- Comment on Why are people still romanticizing No Man’s Sky’s “redemption” arc? 3 weeks ago:
Delivering on delayed promises is more than most game companies will ever do. Their actions in fixing and adding to the game is the apology. Every update does bring bugs but you say this like the game is in an unplayable state. It’s perfectly fine 99% of the time and the 1% it’s not is usually fixed within the week. As a day 1 owner who could barely run the game on launch it’s come so fucking far. It literally took half an hour for the game to boot during those early days. There wasn’t much to do on top of that. The systems were confusing and the game would crash almost every time you booted it. Everything has been fixed and refined for FREE!
Compare this to a company like Paradox and Colossal Order who killed Cities Skylines 2. That game released in the sorriest state I think I’ve ever seen in my life(including SimCity 5). The graphics are ass. The simulation didn’t actually work. The traffic was worse than the original. Every system in that game was fucked beyond belief. On top of that they charged people on day 1 for additional content. Content that took almost 2 years to deliver. Now their original dev team got fired and a complete unknown with two games is supposed to take over the current king of a genre for a redemption arc. Cities Skylines 2 was murdered and set the modern city builder genre back almost 2 decades by continuing the reign of SimCity 4 as the best Modern City Buider ever.
When you compare that to what Hello Games has done with No Man’s Sky you will see why we celebrate them. This isn’t some exaggeration or accident. It’s years of steady, consistent work that has turned a broken and potentially career ending product into the recommended space sim of this generation.
- Comment on Digg launches its new Reddit rival to the public 4 weeks ago:
How to get PTSD flashbacks in an instant.
- Comment on Such a dreamy guy 4 weeks ago:
Jennsylvania
Now that I think about it, that is a pretty neat name.
- Comment on The 2025 Steam Awards Winners 1 month ago:
Isn’t Blue Prince just Betrayal at House on the Hill the video game?
- Comment on Weekly Recommendations Thread: What are you playing this week? 1 month ago:
Foundation - Probably the closest I’ve gotten to that pure bliss city building feeling of SimCity 4. That’s with 500+ hours of Cities Skylines 1 & 2 being the last CB games I really sank time into. It’s simple but deep. Bog standard colony building ala Banished. A trade system that’s fantastically responsive and again simple. Production chains that are sensible and responsive to change. It’s a little micro heavy but it’s fine. There’s always something to do and that’s what really had me into it. When you solved one problem you move to the next one and that keeps going and going. It’s wonderful.
Stardeus - Rimworld in space. I’m not the biggest Rimworld fan but this version of it has its hooks in me. The tutorial took almost 3 hours. 12 “chapters” with page after page of info thrown at you. Once you get beyond that and start a campaign it quickly falls into place. So far I’m loving it. I usually don’t like games that you spend hours building up a base for it to be blown to smithereens in minutes for God knows what, but this one makes sense. You’re set up with the knowledge that time is not on your side and the environment inside and out will kill you. Expectations are set in a way that’s better for a player to understand losing is a part of the process.
That being said it’s a lot. I’ve barely scrapped the surface. I’m already wanting to swap body parts and put human brains into robots. I just hope the space exploration is good because I haven’t even got that far yet and my mind is like let me set up a mining operation that can rob other ships and shit.
Two I’ve barely scrapped the surface with Mechabellum and Heroes of a science and Fiction. Mechabellum doesn’t have key rebinds but it’s kind of ok because 99% of the action is mouse based. I’m a wargamer and this game is basically lost building and testing in real time against other players. Fantastic concept. I need to dig deeper to see if execution is there. I will complain about the key bindings if it starts to effect the actual game play. In one brief match it didn’t. Verdict is out.
HoSF is HoMM. Not much to say about it besides it’s been enjoyable so far. If you like Heroes of Might and Magic you will like Heroes of Science and Fiction. It could probably use some faction diversity but if you really want that go play HoMM.
- Comment on Steam winter sale is now live 1 month ago:
I need a rec. I got almost $13 just from selling Steam cards this past week. I got a few games in that price range or a smidge over that I really want to check out.
DotAge vs Heroes of Science and Fiction vs Stardeus vs Shapez 2.
They’re all right up my ally. Anybody have any experience with any of these?
- Comment on Total War: Warhammer 40k 2 months ago:
Its more of a paradigm shift than a need for innovation. There’s a lot more solid bodies to work with. The animation workflow might actually be less of a task because of that. Less dangly bits until you get to Tyranids. Everything is a ranged unit first. Instead of line battles with clashing melee units, siege battles with constricting maps and city scapes should be a lot more common. The real problem I can see them having is adjusting the pace of the units. 40k has things zipping around the field. The battles should be more rts like than the slow and methodical clash of lines.
Whatever they do I’m pretty hyped about this. All the Total War games have been a staple in my library since Medieval 2. Despite all the trash that CA has been up to the past few years they still make good games. I think having a fresh slate with a familiar enough adjacent setting will be good for them.
- Comment on Are people buying refurb pcs just to strip out the DDR 4 ram with the current price hikes on new ram? 2 months ago:
Stop giving them ideas.
- Comment on it's friend shaped! 2 months ago:
They can taste the amount of pussy ass bitch you leave behind on the air.
- Comment on If every video game was to be destroyed but you had the chance to save five games, what would you choose to save? 2 months ago:
- Factorio - The best logistics game never made
- SimCity 4 - The best city building game ever made
- Mass Effect 2 - The best space RPG ever made
- MGS2 - My favorite Hideo Kojima game
- Tactics Ogre any version - The best tactics game ever made.
If mods are allowed, the first 2 are truly endless games. ME2 is super replayable. MGS2 gives me a shooter with a fun story. Tactics Ogre is seriously the best tactics game ever made. It puts FFT to bed pretty easily.
- Comment on What's a recent game you've tried playing that isn't worth the hype? 3 months ago:
Farthest Frontier.
I love city building games. They’re my genre of choice. This one is hyped up to 11 as this great agent based logistics chain focused city sim. It’s not. Like at all. The numbers are obfuscated to hell and back. It’s got the slowest tier one to tier 2 transition I’ve ever played in a game like this. Very little does what it’s reported to do. They added a useless tech tree to lock stuff up to get a sense of progression, when in reality it just adds a second layer of requirements and time to progress to the next stage of your city. They have a really frustrating combat system which is cool in thought, but poorly executed. The economy is fucked and barely makes any sense.
The most frustrating thing that’s the biggest deal breaker is that pops don’t move into the city upon building housing. You need extra people to fulfill basic laborer roles. I can fill up every job I’ve plopped and have 20 extra workers doing basic labor or nothing. Or I can have two extra workers and build more houses to increase the pop count. Problem is nobody moves in. One of the requirements to get to tier 3 is 200 pop. I can’t break the 64 barrier let alone 100 because for some awful reason the dev decided to use a desirability score and not move pops in upon building a house. I have a population cap of 140 people and there’s vacant houses everywhere. Yet shit don’t change. I don’t think peasants in the fucking 1400s gave a shit about market prices and luxury amenities when fucking bears and wolves attack every 5 minutes. Just move people in the houses when I build them.
The game is a looker. I’ll give it that. Everything else is frustratingly bad.
- Comment on Once again, looking for PS2 game suggestions! 4 months ago:
Nice! I’ll have to check that out.
- Comment on Once again, looking for PS2 game suggestions! 4 months ago:
XBOX version was the best to me but I loved that game so much I owned all three copies at once.
- Comment on Once again, looking for PS2 game suggestions! 4 months ago:
Yes and they’re all neatly contained in their numbered entry which is why I say no mainline numbered games tie together. And all the 2s are optional IMO. Especially X-2, which always seemed like a cash grab to capitalize off of X’s success to me. As much as I love, love, love X, I’ve never touched X-2 and probably never will.
- Comment on Once again, looking for PS2 game suggestions! 4 months ago:
You have one of, if not the best starting points for Final Fantasy in the whole series on this system with X. Just play it. There’s no mainline numbered Final Fantasy game that ties together. They’re all separate stories. A few share a common setting with Ivalice, but that’s about it. Hop on X now. I know there’s a PC version, and that’s probably the recommended way to experience that game at this point, but I don’t really care how you start it. If you ever wanna experience Final Fantasy, FFX is the one a loooooooooooooooooooooooooooooooooooooooooooooooooooot of people will say start with.
Radiata Stories - a looker even for a PS2 game.
NFL 2K5 - the greatest NFL game ever made.
Jak and Daxter - This console’s Crash Bandicoot.
Rachet and Clank - I actually have the same problem you have with Final Fantasy with series. Just pick one.
Need For Speed Underground 2 - One of the best arcade racing games ever made.
Burnout 3 Takedown - Same as above except you crash the cars instead of pimp them out.
SSX3 - Some say Tricky is better, I like them both but usually give 3 the edge.
Soul Calibur II - Best Soul Calibur game IMO
Dragonball Z Budokai 3 - Played the shit out of both this and Budokai Tenkaichi 3
I’m not even scratching the surface.