Comment on Why are people still romanticizing No Man’s Sky’s “redemption” arc?
JakoJakoJako13@piefed.social 1 week ago
Delivering on delayed promises is more than most game companies will ever do. Their actions in fixing and adding to the game is the apology. Every update does bring bugs but you say this like the game is in an unplayable state. It’s perfectly fine 99% of the time and the 1% it’s not is usually fixed within the week. As a day 1 owner who could barely run the game on launch it’s come so fucking far. It literally took half an hour for the game to boot during those early days. There wasn’t much to do on top of that. The systems were confusing and the game would crash almost every time you booted it. Everything has been fixed and refined for FREE!
Compare this to a company like Paradox and Colossal Order who killed Cities Skylines 2. That game released in the sorriest state I think I’ve ever seen in my life(including SimCity 5). The graphics are ass. The simulation didn’t actually work. The traffic was worse than the original. Every system in that game was fucked beyond belief. On top of that they charged people on day 1 for additional content. Content that took almost 2 years to deliver. Now their original dev team got fired and a complete unknown with two games is supposed to take over the current king of a genre for a redemption arc. Cities Skylines 2 was murdered and set the modern city builder genre back almost 2 decades by continuing the reign of SimCity 4 as the best Modern City Buider ever.
When you compare that to what Hello Games has done with No Man’s Sky you will see why we celebrate them. This isn’t some exaggeration or accident. It’s years of steady, consistent work that has turned a broken and potentially career ending product into the recommended space sim of this generation.
TalkingFlower@lemmy.world 1 week ago
Ah shit, yes, sorry about Cities Skyline 2, I liked Paradox when they were still small.
At the same time, Hello Games surely looks like a saint compared to AAA games. But coming from indie and open source games with long open betas and demos before they commit to commercial, the redemption arc looks…dramatic.
Those games don’t cost and are purely driven by passion as well.