crosses fingers Please don’t fuck it up, please don’t fuck it up…
Could have done with a bit less of a focus on space marines.
Submitted 4 days ago by Dalacos@lemmy.world to games@lemmy.world
crosses fingers Please don’t fuck it up, please don’t fuck it up…
Could have done with a bit less of a focus on space marines.
More than 30 seconds of actual gameplay footage would have been nice too.
I was surprised they showed any gameplay.
Idk how they’re gonna do the world video game
My body is ready, my laptop isn’t.
Oh boy can’t wait for Creative Assembly to drip feed content over either expansions or entire games that should have been in one game to begin with!
I have questions.
Are there gonna be 3 levels now? (Real time battle, planetary overworld, space over-over world)?
Are the space marines gonna march in a phalanx formation?
Which space marine is gonna be the princess?
Are there gonna be 3 levels now? (Real time battle, planetary overworld, space over-overworld)?
Presumably? There might even be a fourth layer if they go battle/planet/system/interstellar.
Are the space marines gonna march in a phalanx formation?
I doubt it. Round bases man, squares are for fantasy!
But really, I assume they’ll be in a skirmish formation.
Facing is only supposed to matter to vehicles and armour, IIRC.
Which space marine is gonna be the princess?
I am! (Actually I love my 'nids so really I’d be a queen.)
False@lemmy.world 4 days ago
I’m immensely skeptical of CAs ability to pull off anything modern or futuristic
menas@lemmy.wtf 4 days ago
Napoleon Total War and Fall of the Samurai was great. But yes, a lot of innovation has to be done
JakoJakoJako13@piefed.social 3 days ago
Its more of a paradigm shift than a need for innovation. There’s a lot more solid bodies to work with. The animation workflow might actually be less of a task because of that. Less dangly bits until you get to Tyranids. Everything is a ranged unit first. Instead of line battles with clashing melee units, siege battles with constricting maps and city scapes should be a lot more common. The real problem I can see them having is adjusting the pace of the units. 40k has things zipping around the field. The battles should be more rts like than the slow and methodical clash of lines.
Whatever they do I’m pretty hyped about this. All the Total War games have been a staple in my library since Medieval 2. Despite all the trash that CA has been up to the past few years they still make good games. I think having a fresh slate with a familiar enough adjacent setting will be good for them.