Thrashy
@Thrashy@lemmy.world
This is my F1 shitposting account, 'cause Beehaw defederated with LW.
- Comment on Blood for the Line God! 22 hours ago:
It took several violent landgrabs and wars of aggression before Russian oligarch money wasn’t welcome around the world, and those guys were all but openly affiliated with the Russian mafia from the days of the fall of the Soviet Union. I fully expect American oligarchs’ money to be happily accepted just about everywhere for at least as long as it takes Trump to get around to trying to take Greenland by force.
- Comment on Chinese SSD Manufacturer UNIS Flash Memory Unveils World’s Fastest PCIe Gen5 SSDs, Featuring Speeds of Up To 14,900 MB/s 3 days ago:
Fair point. My thrust was more that the reason why things like system boot times and software launch speeds don’t seem to benefit as much as they seem like they should when moving from, say, a good SATA SSD (peak R/W speed: 600 MB/sec) to a fast m.2 that might have listed speeds 20+ times faster, is that QD1 performance of that m.2 drive might only be 3 or 4 times better than the SATA drive. Both are a big step up from spinning media, but the gap between the two in random read speed isn’t big enough to make a huge subjective difference in many desktop use cases.
- Comment on Is Baldurs Gate 3's voice acting so great that it ruined other games for me? 3 days ago:
Femme V really nails the emotional arc of V’s story in ways that the VA for masc V doesn’t, to the point that I’m truthfully less invested in my current playthrough (male street kid origin) than I was in my original (female corpo).
That says, everybody who did voice work in BG3 did fantastic, but Neil Newborn has been rightfully getting acclaim for Astarion, and you have to hand it to him – they gave him the character, but he was the one who decided “I’m gonna chew the scenery so hard I shit splinters” and made it work so damn well.
- Comment on Chinese SSD Manufacturer UNIS Flash Memory Unveils World’s Fastest PCIe Gen5 SSDs, Featuring Speeds of Up To 14,900 MB/s 3 days ago:
The trouble with ridiculous R/W numbers like these US not that there’s no theoretical benefit to faster storage access, it’s that the quoted numbers are always for sequential access, whereas most desktop workloads are more frequently closer to random, which flash memory kinda sucks at, with even really good SSDs only delivering ~100MB/sec in pure random access scenarios. This is why you don’t really feel any difference between a decent PCIe 3.0 M.2 drive and one of these insane-o PCI-E 5.0 drives, unless you’re doing a lot of bulk copying of large files on a regular basis.
It’s also why Intel Optane drives became the steal of the century when they went on clearance after Intel abandoned the tech. Optane is basically as fast in random access as in sequential access, which means that in some scenarios even a PCIe 3.0 Optane drive can feel much, much snappier than a PCIe 4 .0 or 5.0 SSD that looks faster on paper.
- Comment on Athena spacecraft declared dead after toppling over on moon 3 weeks ago:
Elon in his Cave Johnson era and we’re here for it
- Comment on Rust is Eating JavaScript 1 month ago:
Look, I’m in no position to talk seeing as I once wrote a shell script in PHP, but the profusion of JavaScript in the late aughts and early teens for things that weren’t “make my website prettier!” feels very much like a bunch of “webmasters” dealing with the fact that the job market had shifted out from under them while they weren’t looking and rebranding as “developers” whose only tool was Hammer.js, and thinking all their problems could be recontextualized as Nail.js.
- Comment on MIT builds swarms of tiny robotic insect drones that can fly 100 times longer than previous designs 1 month ago:
Point me towards systems that don’t have a human in the loop, particularly any that utilize fully-autonomous swarms, and I’ll agree. Scary as the former are, there’s a world of difference between a handful of FPV suicide drones, and a cloud of HL2-Manhack-esque things operating on face-recogniton-guided autopilot.
- Comment on MIT builds swarms of tiny robotic insect drones that can fly 100 times longer than previous designs 1 month ago:
I’ve low-key started to think the only reason we haven’t seen autonomous hunter-killer drones yet is that nobody’s willing to break the seal, and I’m scared for what happens when somebody finally does.
- Comment on You know what, fuck you [un-Jags uar icon] 4 months ago:
rimshot
- Comment on Weekends were a mistake, says Infosys co-founder Narayama Murthy 4 months ago:
Science: knowledge workers stop being consistently productive past 40 hours per week, and probably less than that
Rentier-capitalists hot boxing their own farts recreationally: ackshually the problem is we let you dirty fucking peasants go home to sleep at all
- Comment on They're called leaves for a reason. 4 months ago:
I’ve got two big sycamores in my front yard, and they both are currently dropping leaves the size of dinner plates in enough quantity to completely cover large portions of the yard. If I don’t rake or mulch them, they will smother whatever ground cover that’s underneath them. I know this because I tried leaving them one year and it took the next three years to get all the mud pits left behind in the spring to fill back in.
- Comment on Baidu CEO warns AI is just an inevitable bubble — 99% of AI companies are at risk of failing when the bubble bursts 5 months ago:
In that case (as is the case with most games) the near-worst case scenario is that you are no worse off trusting Valve with the management of item data than you would be if it was in a public block chain. Why? Because those items are valueless outside the context of the commercial game they are used in. If Valve shuts down CS:GO tomorrow, owning your skins as a digital asset on a blockchain wouldn’t give you any more protection than the current status quo, because those skins are entirely dependent on the game itself to be used and viewed – it’d be akin to holding stock certificates for a company that’s already gone bankrupt and been liquidated: you have a token proving ownership of something that doesn’t exist anymore.
Sure, there’s the edge case that if your Steam account got nukes from orbit by Gaben himself along with all its purchase and trading history you could still cash out on your skin collection, Conversely, having Valve – which, early VAC-ban wonkiness notwithstanding, has proven itself to be a generally-trustworthy operator of a digital games storefront for a couple decades now – hold the master database means that if your account got hacked and your stuff shifted off the account to others for profit, it’s much easier for Valve support to simply unwind those transactions and return your items to you. Infamously, in the case of blockchain ledgers, reversing a fraudulent transaction often requires forking the blockchain.
- Comment on Baidu CEO warns AI is just an inevitable bubble — 99% of AI companies are at risk of failing when the bubble bursts 5 months ago:
The idea has merit, in theory – but in practice, in the vast majority of cases, having a trusted regulator managing the system, who can proactively step in to block or unwind suspicious activity, turns out to be vastly preferable to the “code is law” status quo of most blockchain implementations. Not to mention most potential applications really need a mechanism for transactions to clear in seconds, rather than minutes to days, and it’d be preferable if they didn’t need to boil the oceans dry in the process of doing so.
If I was really reaching, I could maybe imagine a valid use case for say, a hypothetical, federated open source game that needed to have a trusted way for every node to validate the creation and trading of loot and items, that could serve as a layer of protection against cheating nodes duping items, for instance. But that’s insanely niche, and for nearly every other use case a database held by a trusted entity is faster, simpler, safer, more efficient, and easier to manage.
- Submitted 5 months ago to science_memes@mander.xyz | 31 comments
- Comment on Assetto Corsa EVO Announcement Trailer 5 months ago:
Please be moddable…