Nibodhika
@Nibodhika@lemmy.world
- Comment on Recipes, Meal Planning, and Shopping List 22 hours ago:
I tried Tandoor and Mealie. Currently I use Mealie because Tandoor crapped it’s pants on me and I lost everything I had there, Mealie is simpler and allows export/import to JSON or similar so I can keep a backup that can be converted into any other format I want to.
That being said I don’t use the list feature, and we use Bring at home, so KitchenOwl mentioned here also seems like a good idea for lists and I might check it out.
- Comment on What programs do you wish a good FOSS alternative existed, but doesn't or most of the FOSS alternatives simply aren't good? 4 days ago:
15 or so years ago people were saying the same thing about decentralized social media. Yet here we are.
No we weren’t, Email has been a thing for much longer than that. Everyone always knew decentralized social platforms were possible.
In any case you’re only scratching the surface of my points which is why you think they’re shallow, you haven’t answered a single one of them in any satisfactory way. Your answers get it 80% of the way there (which is the easy part that anyone knows how to do), but the last 20% is what makes this impossible in any practical sense of the word.
The main problem that Steam/GoG/Itch/etc solve is not selling games, but providing a secure validated platform where games can be sold. And this is the hard problem to solve on decentralized platforms. To answer you question, why do I buy games? there are 2 main points:
- It’s convenient
- I want to support the devs
Neither of those points work on a decentralized platform. It’s not convenient because of the payment hassle and trying to figure out if something is legit or not. When you buy stuff at Amazon even if it’s sold by someone else you’re safe that if you get scammed you will get your money back, on a decentralized platform that’s not the case, you will need to be extremely aware of who’s the seller, which instance is it being sold on, etc, etc. This alone completely obliterates the convenience of pressing a button and getting a game, so in this any decentralized platform will be worse. And the second point also is related, I can’t know if I’m supporting the devs or some random person who’s re-uploaded the game. Sure, PGP signatures would be nice, and we can use that to add a checkmark next to someone, except you need a centralized PGP public signature registry, so you’re no longer fully decentralized, and if you add a solution to it (e.g. blockchain of public PGP signatures of known sellers) it’s still possible to simply create another seller with a similar enough name, or create the official name before the official entity does it so you look more official than the actual official site.
In short people would not easily know if they’re buying from a pirate or from the devs, so that takes away convenience and support for the devs, the only two reasons I buy games. Valve/GoG/etc manage this very easily because they’re a centralized platform that control what gets on their store, so they can easily validate if the thing they’re selling is being sold by the actual dev, and even so there have been cases of indy games getting plagiarized and re uploaded by a different party. But in those cases, Valve took the loss, refunded the users and took the game off the store, in a decentralized platform that won’t be possible because the scammer is the only person with the power to do that, so again, less convenient, less secure.
Which leads me to payment, you think that just integrating something like Paypal is enough? first of all the moment you do that you loss the decentralized battle, now everything is centralized on the payment method and they can arbitrate stuff, so you haven’t solved anything by being decentralized.
Finally with all of this if you’re a company developing games why would you choose this platform? it provides nothing to you and there’s a 100% chance that anything you sell there will immediately be copied and resold by someone else. Which means that on corpo-mind if they wanted to get in there, they would strengthen their DRM policies to try to prevent this.
It’s a nice dream, but there are too many things that make this very difficult if not impossible to happen. Proving ownership of external stuff in fully decentralized systems is simply impossible, which is why stuff like HTTPS relies on centralized nodes for validation and why NFTs while a great idea on paper are synonym with scams on most people’s mind. Even if someone was able to create such a platform, no one would use it, so it’s just pointless. Which is not to say that there aren’t strives we can make in that direction, e.g. trying to enforce a common protocol for APIs which would allow multiple stores to be accessed from a single app is a nice start, a blockchain for ownership of games that can be part of that API used by stores to allow to cross-buy is another interesting idea (although the store would probably still charge something to activate the product, but essentially we’re moving the fee from the publisher to the customer in exchange to allow him to only pay a fee to activate the same game on multiple systems). Etc, etc, etc, there are plenty of nice ideas on how the situation can be improved, but a fully decentralized store should not be the end goal.
PS: The fact that you didn’t mentioned OpenBazaar in your reply is a relatively good indicator that you haven’t given this problem enough thought to understand the pitfalls you’re missing.
- Comment on What programs do you wish a good FOSS alternative existed, but doesn't or most of the FOSS alternatives simply aren't good? 4 days ago:
This will never happen. The problem with decentralized stuff is that anyone can put anything, so piracy will be omnipresent there, why would you pay for a game when the seller next store is giving it away for free (or much cheaper), and how would you distinguish between “EA” selling the Sims 1 there and “TheRealEA” selling the Sims 1 there for the same price. Also decentralized card information is a bad idea, so you would either need a centralized paying hub, setup your card with every seller, or only be able to use crypto to pay, all of those are bad in their own way. But it’s a nice dream
- Comment on What are some FOSS programs that are objectively better than their proprietary counterparts? 4 days ago:
Why? What can Visual studio or Clion do that vim can’t? Lots of what those two can do are easy to setup, but I can’t think of anything that vim can’t do (and can think quite a bunch that those two can’t)
- Comment on Nintendo Maintains Nintendo Switch 2 Pricing, Retail Pre-Orders to Begin April 24 in U.S. 5 days ago:
I agree with most of what you said, I don’t think the price is as high as people make it out to be, but:
So if it will be the cheapest console of its generation
Cheapest version of the Steam Deck is still cheaper for very comparable hardware, and while generations don’t align I think the Deck is closer to the Switch 2 than to the switch 1, and a Deck 2 would be miles ahead of a switch 2.
- Comment on Doom (2016) now DRM free on GOG 5 days ago:
Not always, they only started to offer Linux support after Steam, and even then it’s just a very small part of their catalog and none of their own games/products, so I think it’s fair to say they don’t offer Linux support but sell some products that do.
- Comment on What are some FOSS programs that are objectively better than their proprietary counterparts? 5 days ago:
Why not use something like Nvim on both?
- Comment on What are some FOSS programs that are objectively better than their proprietary counterparts? 5 days ago:
I wish more game/software had Linux support. I know there’s wine but still
There, FTFY
- Comment on What are some FOSS programs that are objectively better than their proprietary counterparts? 5 days ago:
I agree, there are very few really good IDEs and the majority of them are closed source. The only open source one I can think of off the top of my head is Kdevelop, and last time I tried it it was not great.
That being said, I think the reason for that is that most FOSS projects are stuff someone started and maintained because they wanted an alternative with XYZ, and for IDEs a good chunk of people who could build excellent IDEs don’t even use one, so they don’t even start to work on it. The reason is that vim/emacs are so great it’s very hard to beat them, I think a good configured vim/emacs can beat anything the best IDEs can do, and while configuring vim/emacs to get to that level is difficult, it’s stile much more easy than building an IDE from scratch. So you’re left with a gap where beginners don’t have any tools because experts don’t need them.
- Comment on What are some FOSS programs that are objectively better than their proprietary counterparts? 5 days ago:
Godot is objectively better as an engine, you might still prefer Unity for the amount of content you can pay to get, but if you’re doing everything yourself Godot is miles ahead of Unity. I always give this example because it’s so dumb but perfectly illustrates my point:
If you’re writing a Single player game, you don’t care which controller pressed a button, otherwise if for some reason there are multiple controllers connected only one of them will provide input to the game. In Unity the way to deal with this is to make multiple mappings, e.g. Controller 1 button A means jump, Controller 2 button A means jump, etc, etc. Unreal has the same thing, Godot used to be the same, but a quick look at the code base and a couple of lines of code later and boom, Godot now has an Any Controller button A means jump mapping.
This sort of thing makes Godot objectively better than Unity. There are other things too, but this one takes the cake for me.
- Comment on What are some FOSS programs that are objectively better than their proprietary counterparts? 5 days ago:
Why shouldn’t it? As long as your system detects the pen and sensitivity (and Linux is excellent at peripheral support) any program should be able to use it properly.
- Comment on What's a cancelled game you really miss? 1 week ago:
It is still being released but they had the designer/writer from the 1st one leading the writing team, but fired him due to “creative differences” so don’t expect anything similar.
- Comment on What's a cancelled game you really miss? 1 week ago:
This one gets me as well, Paradox had a great history of maintaining and upgrading the base game with money made from DLCs, some of which are content/feature related and others are way cheaper and are cosmetics, all of that while providing mod support. And that model would have been awesome in a sims like game.
- Comment on Nintendo ‘warned to expect 145% tariff on Nintendo Switch 2’ 1 week ago:
Then why are you getting angry while checking this sub and this post? Seems like you’re also getting worked up over it.
I’m sorry you’re in a bad situation, I get it, I’m also not in a situation where I could even buy the switch 2 even if I wanted to. But this is a big deal, the USA have fucked themselves up in the ass so hard that people outside of it might get hit with it. The price of the switch 2 is just one of the tips of this iceberg, the price of the PS5 is another, but in a short while the same thing will start to happen to lots of electronics, including hospital ones, which could increase the price for everyone depending on how this plays out.
Unfortunately for the rest of us the US is a BIG extremely consumer market, and if they get taken off the picture the profit margin decreases and prices need to hike to keep up.
- Comment on Suggestions for mouse only games? 1 week ago:
I have also recently been playing Mini Motorways and found it more fun than Mini Metro (too bad it’s not available on Android, since mini metro is one of my favorite phone games)
- Comment on Suggestions for mouse only games? 1 week ago:
CK can be daunting, I recommend you choose which time period you like best and go with that game, e.g. if you like sci-fi go with Stellaris, if you like WWII go with Hearts of Iron 4, etc. liking the time period where the game is set can make a huge difference in you willingness to learn it. For example if you don’t like medieval it might be daunting to track lineages and hereditary traits and how the ownership of land works (I once lost an entire kingdom because of it on CK2), but if you like WWII maybe seeing historical facts reflected on mechanics or learning military tactics is more interesting to you. All of those games are very different from one another, but they’re also very alike, starting with one that’s just the right one can help you pass the steep learning curve.
- Comment on Best ‘simple’ budgeting app 2 weeks ago:
Depends, here in Europe they use GoCardless, which has a free tier. As long as you’re okay with syncing your accounts only once a day, or once every couple of days you should be good. Not sure how it is in other countries though.
- Comment on BDS calls for boycott of Microsoft and Xbox gaming products over alleged Israeli military connections 2 weeks ago:
Whoosh?
- Comment on Some local LLMs tested on an average gaming PC 2 weeks ago:
You still need a GPU, otherwise your CPU is wasting precious operations drawing the screen instead of simulating dwarves.
- Comment on BDS calls for boycott of Microsoft and Xbox gaming products over alleged Israeli military connections 2 weeks ago:
They can even call them something cool like Steam Machines
- Comment on Are Nintendo's $80 online game prices a result of tariffs or is Nintendo just using them as an excuse to price gouge as corporations do? 2 weeks ago:
IIRC the price was announced first, and it’s the same in other countries so I don’t think that’s the reason. Which means that lets asume they will use Japan’s tariffs of 24% on them their base price goes from 80 to 99.2, plus in the USA prices are usually pre-tax so you also add tax on top of that, this varies from state to state, but a quick Google puts it at around 5%, so you will actually be paying $104.16 for them, and $117.18 for physical copies, or $126.63 if they’re manufactured in China and you get that tariff instead. This is just one example of what these isolationist policies will cause, be prepared to have that happen to everything.
- Comment on Help with domain 3 weeks ago:
Lots of questions, let’s take it one step at a time. You have a domain, now you can point it to your public IP, so that whenever someone tries to access example.com they ask their DNS server and it replies with 10.172.172.172 (which btw is not a valid public IP). Now that request will hit your router, you need to configure your router to redirect ports 80 and 443 to 192.168.200.101, that way the request to example.com gets to your local machine.
Ok, so now you need your local machine to reply on that port, I recommend using Caddy it’s very easy to setup, but NGIX is the more traditional approach. A simple Caddy config would look like:
example.com { respond "Hello" } jellyfin.example.com { handle { reverse_proxy http://192.168.200.101:1020/ } }
So after the request reaches Caddy it will see that the person tried to access, example.com and respond with a “Hello”.
If instead you had tried jellyfin.example.com the DNS would have sent you to 10.172.172.172, your router would send that to 192.168.200.101, Caddy would then send it to 192.168.200.101:1020, which is Jellyfin so that would get returned.
There are some improvements that can be made, for example if both caddy and Jellyfin are docker you can share a network between them so Jellyfin is only exposed through caddy. Another possibly good idea is to add some authentication service like Authelia or Authentik to harden stuff a little bit. Also as you might have noticed Caddy can forward stuff to other computers, so you can have one machine on your network exposing multiple services on multiple machines.
- Comment on How to secure Jellyfin hosted over the internet? 3 weeks ago:
If you’re using jellyfin as the url, that’s an easily guessable name, however if you use random words not related to what’s being hosted chances are less, e.g. salmon.example.com . Also ideally your server should reply with a 200 to * subdomains so scrappers can’t tell valid from invalid domains. Also also, ideally it also sends some random data on each of those so they don’t look exactly the same. But that’s approaching paranoid levels of security.
- Comment on How to secure Jellyfin hosted over the internet? 3 weeks ago:
They did that with most of my subdomains
- Comment on DockGE released 1.5.0 3 weeks ago:
You don’t need to, as long as our stack is all in one folder you just point it to that folder and it will work
- Comment on Optimal Plex Settings for Privacy-Conscious Users 3 weeks ago:
I recently had a weird bug with Jellyfin, are you by chance using a domain name? Try accessing Jellyfin using direct IP, e.g. 192.168.1.123:8096
- Comment on Optimal Plex Settings for Privacy-Conscious Users 3 weeks ago:
There are great apps that provides a way of organizing such libraries which you should do to have stuff organized regardless of problems with JF. They’re called Sonarr for tv shows and Radarr for movies, they also provide other features, but their media organization is great
- Comment on Why don’t brands make simpler names? 3 weeks ago:
H is for High Performance, U is for Ultra-Low power usage. So if you want something for gaming choose an H if you want to have hours of battery life choose a U. Pretty simple and easy to st a glance see if s processor is what you’re looking for.
The 7 is not repeated on Ryzen 7 9700X, otherwise you wouldn’t have stuff like the Ryzen 5 1600X. The first 7 (or the 5 in my other example) is the segment, i.e. towards which market it’s directed, Ryzen 3 are entry levels that you should consider for your grandma, Ryzen 9 are high power CPUs. Then the first number of the 4 digits is the generation, the second one is the how it stacks up to others in it’s series, the third and fourth are extra differentiation if needed, then there’s some letters for feature flags. So for example your Ryzen 7 9700X is a high-end 9th generation high clock/performance CPU, just by that name alone I can guess that it outperforms a Ryzen 7 9500X and possibly matches a Ryzen 9 7700X. If you learn to read those it makes it very easy to figure out if an upgrade is worth it just by the model number.
USB naming convention is a mess, I’m not touching that.
Also not sure about the pro, none of my phone’s ever were pro or even had a pro version so not sure.
Sony is a bit weird, but WH-1000XM5 is a Wireless Headband (WH) 1000X is the model M5 is the generation, so those are newer than WH-1000XM4, and the next iteration of them will be called WH-1000XM6. The N is as you guessed noise canceling, the 1000X are top of the line so they have it too, no need to advertise it. I don’t know much about other products of them, but they do seem weird.
Monitor names can be very helpful, for example Dell uses [Series][Diagonal][Year][Ratio or Resolution][Features] so just by looking at a short code, for example I’m not even sure this monitor exists but a U3224QWC is an ultrawide QHD 32 inches IPS with anti-glare monitor released in 2024 with a USB-C input. That being said www.reddit.com/r/funny/…/computer_monitors/
- Comment on Plex is locking remote streaming behind a subscription in April 4 weeks ago:
No need to apologize, it’s a weird choice from Plex, I would have never guessed that this is how it works if I hadn’t suffered outages myself, and I’m amazed that not many people call them out on this, it seems completely against what most self-hosting people are looking for, but they seem to defend Plex with teeth and nails.
- Comment on Plex is locking remote streaming behind a subscription in April 4 weeks ago:
First of all I agree with most of your a, b and c points, just would like to point out that while it’s true that Docker containers provide an extra level of security they’re not as closed down as people sometimes believe, but as a general rule I agree with everything you said.
But you’re wrong about the way Plex works, this is a quote from their documentation:
So, your Plex Media Server basically “relays” the media stream through our server so that your app can access it since the app can’t connect with your server directly.
If that’s not clear enough:
Your security and privacy is important to us. When you have enabled secure connections on your Plex Media Server, then your streaming will continue to be secure and encrypted even when using our Relay feature. (When using secure connections, the content is encrypted end-to-end and tunneled through our Relay. The connection is not terminated on our servers and only your Plex Media Server has the certificate.)
So it’s very clear data is streaming through their relay server, which goes back to my original point of I expect that to be a paid feature, it’s using bandwidth from their relay servers.
As for the security again you’re wrong, authentication happens on the Plex remote server, not on your local one, which is why you can’t use Plex without internet (part of my dislike for them). So you connect to Plex remote server and authenticate there, you then get a client that’s talking to the remote server, even if someone was able to bypass that login they would be inside a Plex owned server, not yours, they would need to then exploit whatever API exists between your home server and that one to jump to your machine, so it’s an extra jump needed, again similarly to having Authelia/Authentik in front of Jellyfin.