Nibodhika
@Nibodhika@lemmy.world
- Comment on Recommendation engine: Downvote any game you've heard of before 3 weeks ago:
I don’t think it was my GotY, but still an excellent game
- Comment on Recommendation engine: Downvote any game you've heard of before 3 weeks ago:
Never heard of it, and sounds awesome, regexes are the sort of things that need lots of practice to be good at, a game seems like a great way to keep the skill alive
- Comment on Recommendation engine: Downvote any game you've heard of before 3 weeks ago:
Out of Space a cozy co-op game similar to Overcooked but less chaotic.
- Comment on Recommendation engine: Downvote any game you've heard of before 3 weeks ago:
Also pissed that the Linux version never made it to Steam, now that Proton is a thing I forgot to check it again.
- Comment on Recommendation engine: Downvote any game you've heard of before 3 weeks ago:
Downvoting per the rules, as I spent months obsessed with this game, having notes with the codes open on my second screen. Excellent game.
- Comment on Do you prefer to buy games on Steam or GOG? 3 weeks ago:
Again even if that was the case the fact that you have a button you can click to go into offline mode to play completely negates that this is a form of DRM. How is it the “play anyways” button different from the “go into offline mode” one?
- Comment on Do you prefer to buy games on Steam or GOG? 3 weeks ago:
Why do you think backing up an installer is anything different from backing up a folder? What do you think an installer does that’s so special?
You claim I’m emotionally attached to Steam and claim you use GoG because it’s DRM free, and yet I show you GoG is not DRM free and that Steam has DRM-free games and your answer is that “but that doesn’t count because the folder is not inside an installer”.
It’s okay that you prefer GoG, but it’s not because of them being DRM free because they’re not. It might be because you prefer your hames backed up in installer format, or you might have developed an emotional bond over the DRM free claim. You’re the one making an argument from emotion, because you feel that different methods of backup are better or worse, and stick to GoG despite the reason you claimed being false.
- Comment on Do you prefer to buy games on Steam or GOG? 3 weeks ago:
Not sure if sarcasm, but in case it isn’t yes they have an offline mode so you can play games and still get achievements, cloud saves, etc while offline and then when you go back to being online it syncs those up.
Not sure why they needed an actual offline mode instead of just trying stuff and caching it for later if it fails (which I think it’s what they do now), but it’s there.
- Comment on Do you prefer to buy games on Steam or GOG? 3 weeks ago:
I agree that most of those are non-issue, which is why I specifically pointed at the EAC one.
It’s still nothing compared to Steam’s requirement of being online to at the very least install
This is a requirement everywhere, you need to be online to download the installer from GoG. And before you say you can backup the installer you can also backup the installed game on steam so they’re equivalent.
and first start of the game
Nope you don’t. This is game dependent, and many games don’t require it. I have several games that I backed up the folder and run them, some of which I’ve even copied to computers without steam to play in multiplayer lan mode with the games on Steam.
(so in 2 decades time when the Steam client doesn’t support any version of the OS supported by those games, they will be unplayable)
As long as Steam still supports Linux, and because of the strong backwards compatibility there (especially on wine) you will still be able to play them. If Windows breaks backwards compatibility with current GoG installers you’ll lose your GoG collection just as much.
and how due to Steam themselves having heavilly promoted amongst developers the tight integration of game features with Steam cloud, a dependency on Steam servers is very common even for Indie games, whilst almost all of the AAA stuff comes with their own additional (i.e. on top of Steam itself) sign-in to accounts on the maker’s own servers in order to play the game.
Here’s the thing, they don’t need to promote it, those features are good enough that developers want to integrate them. But lazy developers rely on them which is bad. Some game developers don’t though, it’s not Valve’s fault that a game doesn’t launch without steam, if I submit a game that requires GoG galaxy for offline play It would also not be on GoG’s hands, if it weren’t for the fact that they claim 100% DRM free.
- Comment on Do you prefer to buy games on Steam or GOG? 3 weeks ago:
Agree, I’m just explaining the reasoning behind it, that’s part of the risks of running a store. That being said even here in the EU you can’t get a full refund months after the purchase for a working product, which is what we’re talking about here so your example is not oranges to oranges.
- Comment on Do you prefer to buy games on Steam or GOG? 3 weeks ago:
GoG’s principle since the very beginning was “No DRM” and they never wavered on that.
Sorry to be the bearer of bad news, but they did, most of the claims there are petty but the fact that GoG allows games that use EAC anti-cheat for single player is damning evidence that they are not “DRM free” like they claim.
- Comment on Do you prefer to buy games on Steam or GOG? 3 weeks ago:
You can still launch the executable from the folder where it’s installed without using steam at all like you would do with DRM-dree games (assuming the game is DRM-free)
And you can also put steam in offline mode afterwards and keep using it, many times my internet went off and steam offered me to go to offline mode, so it doesn’t need to be prior to the PC disconnecting. So even if you were to consider this DRM it’s a DRM with a button to bypass it, which doesn’t sound like DRM at all.
But in fact going into offline mode is not even needed, for example on my Steam Deck when I wanted to play a game without people knowing I would just turn off the wireless in the configs since that was faster than putting it into offline mode and just play the game, doing exactly what you’re claiming is impossible.
- Comment on Do you prefer to buy games on Steam or GOG? 3 weeks ago:
Steam does have a record of when players actually got around to download the game and even when and for how long they ran it, so the refund clock should start when people actually tried the game or at least when they downloaded it. That refunds rules don’t actually follow logic but instead something else, probably means that such refunds don’t actually exist driven by genuine will for good customer experience but, more likely, because in some countries there is legislation for online purchases that forces refund windows linked to purchasing time.
You need to consider that Steam needs to pay the publishers at some point, if they followed that rule that you suggested they would need to sometimes wait years to pay a publisher, which makes it bad for publishers. I believe that 14 days is way too short, and they could easily do 30 days, but at some point they need to send that money to the publisher and at that point refunds are dangerous things. For example, imagine they allowed this and one company released a game which was very cheap with lots of promises, so lots of people buy it, eventually they abandon development so lots of people refund it, and no new sales will come for it, so any refund is a loss for Valve. Also credit cards also have some similar rules and problems, what if the card you bought the game is no longer valid?. This is why Valve needs some rules on time limit to protect themselves from those situations.
All of that being said, the time should be longer, and if it’s an active game that will give them more sells in the future that they can take the money from they should (and usually do) allow refunds over that time limit. It’s strange that yours was denied, I’ve refunded games over a month after purchasing for similar reasons, they did let me know of the policy but proceeded with the refund regardless.
- Comment on Do you prefer to buy games on Steam or GOG? 3 weeks ago:
First of all there’s one huge misunderstanding I see lots of people making, Steam does not enforce DRM, some games on Steam are also DRM free and you can just copy the installed folder to another computer without steam and play them, in fact games that have DRM announce it in their page.
But also some games on GoG have DRM. So long story short, both Steam and GoG sell games with and without DRM, but only one of them tries to bullshit you about it.
I buy from Steam 100% of the time (except for games I get f on Humble Bundles or stuff like that), my reasoning is that the money I give to Valve is being invested in making games run better on Linux, and since I use Linux I have a vested interest in seeing Valve improve that. That being said, if I was in your shoes and games were half the price on GoG I might buy them from GoG, but the lack of an official Linux launcher and no cloud saves is still annoying so some games I might still get from Steam.
- Comment on Tailscale blocked on hotel wifi 4 weeks ago:
If all you want is ssh the easiest and cheapest way might be to hire a VPS, connect to it and connect to tailscale there. Just ensure you have very strict rules on ssh and you should be safe enough.
Exposing web services in this manner is also easy using Caddy, but be careful since the services would then be publicly available.
- Comment on Can anyone suggest some good co-op games for two people? 4 weeks ago:
Since you played all Borderlands and just finished a D&D game, why not play “B&B” on Borderlands, there’s a game called Tiny Tina’s Wonderland which plays like Borderlands but is set in “medieval” fantasy (but still has gun for some reason)
- Comment on What games popularized certain mechanics? 4 weeks ago:
Open world RPGs were always the goal, old games tried to mask the hardware limitations by using several techniques. By the time the Witcher 3 came along open world RPGs were the most common thing, in fact at the time lots of people called the Witcher a sellout because of that, it’s like if it had come up a couple years ago and had base buildiechanics, EVERYONE else was doing it.
There are LOTS of examples that pre-date TW3, I’ll limit myself to a few, just because it’s the ones I played. In the 90s and early 2000s I used to play Ultima Online, which is an MMO from 97 that has a vast open world. But if you want first person, Oblivion is old enough to drink.
- Comment on The Epic Games Store Officially Launches on Mobile Devices 4 weeks ago:
I’ve already addressed this in other replies below. This goes beyond the existence of app store and into the abusive nature of them. Here’s some light reading for you.
Irrelevant, the news from OP is that secondary stores are now allowed on Android and iOS. Not defending Google or anything, but whatever abuse they did is irrelevant to this point. The fact remains, other stores exist on Android.
You’re just repeating yourself. Number go up, I guess?
No, 2 is a conclusion from 1. You didn’t even got through 1 properly trying to bring whatever bad things Google might do with their power, fact 1 is there are other stores on Android, fact 2, which is a conclusion derived from fact 1 is that Epic could have released their own store there regardless of the lawsuit. This takes Android off the picture from the remaining of the discussion.
Your parents should have taught you when you were 5 that just because other people are doing it doesn’t make it okay.
That’s not the point, if someone claims that a company is using their monopoly power to force a high tax on developers, but the tax is the same on every other store regardless of being monopoly or not then their argument is bullshit. Why do you think developers pay 30% to Steam? If they thought Steam didn’t provided value they would just not release there. But they do, therefore 30% is not abusive, it’s what developers are willing to pay for the service.
Well the EU picked up where the US failed. That’s why they have an app store. But Epic continues the fight regardless. As mentioned elsewhere, they won their lawsuit against Google with the state of California stating Google’s app store is indeed a monopoly. Epic is responsible for both.
No they didn’t, DMA is an extension of GDPR and P2B Regulations, it has nothing to do with Epic.
Highly doubt that that is a coincidence. It has everything to do with Epic.
Like I told you in your other reply, laws as complex as DMA don’t get written in a short amount of time, it’s impossible for these to be related.
You’re repeating yourself again.
Again, I’m drawing a conclusion from a point before. From 1 you have 2 which means the lawsuit has nothing to do with Android, and from 5 you have 6 which means their lawsuit had nothing to do with iOS either, since those are the two platforms being discussed we have the overall conclusion that the lawsuits and this announcement are unrelated.
You haven’t disproven any of the propositions, nor found any logical error with the conclusion from those propositions (in fact both times you thought the conclusion was just a repetition of the proposition before). Just claiming I’m wrong is not gonna cut it, unless you have any facts that counter anything I said my conclusion stands.
- Comment on The Epic Games Store Officially Launches on Mobile Devices 4 weeks ago:
The EU has had digital legislations since long before that lawsuit. Or do you think Epic is also responsible for GDPR?.
So you think that the European commission saw a lawsuit in a different country and decided “We need that” then rushed to write the entirety of DMA in less than 4 months. If you think DMA and Epic lawsuits are related the most possible order of events is that Epic saw what was going to be passed in the EU and decided to suit Apple and Google to get the same in the USA
- Comment on What’s a game you can 100% without hating by the end? 4 weeks ago:
Based on games that I’ve 100% myself.
- The Stanley Parable
- Graveyard keeper
- Out of space (This is a couch co-op, me and my SO 100% this game and still play it regularly with one mod installed to enable huge ship sizes)
- Comment on If Biden died tomorrow and Harris took over? and she won the election also. Could she work full two terms or would it count as one when Biden died? 4 weeks ago:
Wait, so you can’t elect someone a third time even if it’s not consecutive? For a example in Brazil it’s illegal to elect someone third times in a row, but two times, someone else gets elected, then re-elect that person again is okay. In fact the current president has already been president twice in the past.
- Comment on The Epic Games Store Officially Launches on Mobile Devices 4 weeks ago:
The iOS version also has nothing to do with their lawsuit of Apple, they lost that one. It’s due to an unrelated law in the EU, which is why this is only available in the EU.
- Comment on The Epic Games Store Officially Launches on Mobile Devices 4 weeks ago:
The state of California also determined that 30% tax was okay for Apple to charge, so they’re not very objective with their determinations.
- Comment on The Epic Games Store Officially Launches on Mobile Devices 4 weeks ago:
But they didn’t. Let’s look at the facts:
- There are alternative stores on Android since forever.
- From 1, Opening a secondary store on Android was always an option.
- 30% they claim is abusive is the industry standard, i.e. no one is taking advantage of their monopoly to enforce that, because even in markets without a monopoly that’s the amount charged.
- Epic lost their lawsuit against Apple, which was the only company he was suing that actually enforced a monopoly in their platform.
- Secondary stores are allowed on Apple in the EU as a result of DMA which has nothing to do with Epic.
- From 5, Opening a secondary store on Apple is now an option regardless of what Epic did.
So you have one company that sued two others to be able to launch their store there, one of the companies wasn’t preventing them from doing so, and they lost their lawsuit against the other one. Completely unrelated to that, the EU forced that second company to allow third-party stores. Conclusion, Epic’s lawsuit has nothing to do with this announcement.
- Comment on Looks like I'm getting into World of Warships 5 weeks ago:
But that’s nothing to do with pay to win, that is a form of balancing. If you’re bad at the game the game gives you advantages so you can play with the big boys. Hopefully the game gradually turns off those advantages when you start getting good and high skill matches have no one with those advantages on.
That being said I’ve never played the game, or watched anything about it, so I might be missinterpreting what you’re saying, but to me it sounds like a good balancing system to keep noobs from being frustrated and experts from destroying everyone who’s not at their level of skill. It’s like if CS gave you more damage or auto-aim if your account was low K/D ratio, they’re trying to make everyone be on a leveled play field. Obviously competitive matches need to have that turned off, but for people playing just for fun that’s the difference between every time I spawn I die and I can kill someone every once in a while.
- Comment on How is Lemmy better than Reddit? 5 weeks ago:
Lots of great answers, but I would like to know from you, WHY did you leave reddit?
For lots of us the last straw was closing down the API, since that meant we were forced into the official app. Such a thing is impossible on Lemmy because it’s federated, so if an instance decided to do that, it would just get ignored by everyone else.
- Comment on Why are people downvoting the MediaBiasFactChecker not? 1 month ago:
Lots of what you’re saying smells like bullshit, but I would like to point one specific thing:
The center right still believes in representation and voting, where the far right is an authoritarian movement. This is an important distinction.
That’s not how it works, left/right and libertarian/authoritarian are different axis, because left/right are economic terms, they can be replaced by collectivism/individualism, just like how the other axis can be replaced by Anarchism/Totalitarism. You can have an extreme libertarian-right (e.g. anarcho-capitalist) or an extreme totalitarian-right (e.g. fascism), just like you can have an extreme libertarian-left (e.g. Kibutz) or extreme totalitarian-left (e.g. communism as implemented in the USSR).
Also there’s a third axis of conservative/progressive. Just because you live in a country where conservatives and right wings are the same doesn’t mean everyone else does. For example in the two right wing examples I gave, one (anarcho-capitalist) is extremely progressive while the other (fascism) is extremely conservative.
In the end you can think on the 3 axis according to different questions:
- How should money be split? This is left/right or collectivism/individualism
- Who should rule? This is libertarian/totalitarian or anarchism/totalitarism
- How to deal with new ideas? This is conservative/progressive
For example, taxes and where to use them are (in general ) a left/right debate, whereas security is (usually) a libertarian/totalitarian debate, and abortion, drugs and most things related to new ideas are (again, usually) conservative/progressive.
- Comment on Experience with IONOS? 1 month ago:
Extra question for people who have been using it. It says the bandwidth is unlimited, how unlimited are we talking about?. I was considering getting one to use as a reverse-proxy into my home lab to be accessible from the outside, which would mean lots of bandwidth usage, media streaming amounts.
- Comment on Do you poweroff your server during night / unused times? 2 months ago:
When my server was a laptop it was on 24/7. When my server was a desktop I had a cron job to turn it off at 2AM. Now that it’s a specialized hardware it’s on 24/7.
Being constantly on is very convenient, but if your services start quickly it’s not the end of the world to have to turn the machine on for them.
- Comment on The theory that we live in a simulation involves simulants running their own simulations; wouldn't that require impossibly more resources for the main sim? 2 months ago:
You are correct, but missed one important point, or actually made an important wrong assumption. You don’t simulate a 1:1 version of your universe.
It’s impossible to simulate a universe the size of your own universe, but you can simulate smaller universes, or to be more accurately, simpler universes. Think on videogames, you don’t need to simulate everything, you just simulate some things, while the rest is just a static image until you get close. The cool thing about this hypothetical scenario is that you can think of how a simulated universe might be different from a real one, i.e. what shortcuts could we take to make our computers be able to simulate a complex universe (even if smaller than ours).
For starters you don’t simulate everything, instead of every particle being a particle, which would be prohibitively expensive, particles smaller than a certain size don’t really exist, and instead you have a function that tells you where they are when you need them. For example simulating every electron would be a lot of work, but if instead of simulating them you can run a function that tells you where they are at a given frame of the simulation you can act accordingly without having to actually simulate them. This would cause weird behaviors inside the simulation, such as electrons popping in and out of existence and teleporting over gaps smaller than the radius of your spawn_electron function, which in turn would impose a limit to the size of transistors inside that universe. It would also cause it so that when you fire electrons through a double slit they would interact with one another, because they’re just a function until they hit anything, but if you try to measure which slit they go through then they’re forced to collapse before that and so they don’t interact with one another. But that’s all okay, because you care about macro stuff (otherwise you wouldn’t be simulating an entire universe).
Another interesting thing is that you probably have several computers working on it, and you don’t really want loading screens or anything like that, so instead you impose a maximum speed inside the simulation, that way whenever something goes from one area of the simulation to the next it will take enough time for everything to be “ready”. It helps if you simulate a universe where gravity is not strong enough to cause a crunch (or your computers will all freeze trying to process it). So your simulated universe might have large empty spaces that don’t need that much computational power, and because traveling through them takes long enough it’s easy to synch the transition from one server to the next. If on the other hand maximum speed was infinite you could have objects teleporting from one server to the next causing a freeze on those two which would leave them out of synch with the rest.
And that’s the cool thing about thinking how a simulated universe would work, our universe is weird as fuck, and a lot of those weirdness looks like the type of weirdness that would be introduced by someone trying to run their simulation cheaper.