Proof this is a Bethesda game. It feels like home.
Jeez, that's like a LOT of succulents...
Submitted 1 year ago by LillyPip@lemmy.ca to [deleted]
https://i.imgur.com/n8wsJCf.jpg
Proof this is a Bethesda game. It feels like home.
Jeez, that's like a LOT of succulents...
How does a ship like that even maneuver with sommany succulents on board?
Mine was when Vasco was up against a wall, constantly firing his weapons at it while saying “I am aiming for your centre of mass” to nobody in particular.
He’s trying to eliminate those negative thoughts.
Surrounded by your healing crystals
Honestly, I should set up a psychic shop. Surrounded by this much iridium, plutonium, and heavy metals, I should be able to see the future, right? People have definitely got superpowers for less. And I’ve heard I’m a mantis (then again, I’ve taken a few good knocks to the head recently…)
Also, how the actual f*ck was I carrying all this?!?
Bethesda: feedback accepted. Base carry weight is now 50 to be more realistic.
I tried a mod that lowered fo4 weight to 12.
That honestly cured my hoarding habits.
Oh god no
all-knight-party@kbin.cafe 1 year ago
My proof that it was a Bethesda game was when I was first exploring New Atlantis, and I tried to talk to a man who was relaxing at a table in a bar. He instantly snapped from his relaxed pose into a different animation where he slowly got up out of the chair, turned around to face away from the chair, stopped, turned to face me, then the camera zoomed in on his face and he spouted some random TMI opening sentence about his job.
I just cackled and cackled for a good 5 seconds or so. Feels like home.
WarmSoda@lemm.ee 1 year ago
They spent six years working on those new animations
all-knight-party@kbin.cafe 1 year ago
It's be disingenuous to say the animations aren't absolutely improved. But it'd also be disingenuous to say all of the little engine quirks aren't still there. It's not about the quality of those animations, it's the slow snapping between them and the amount of time before the NPC is "ready to talk"