all-knight-party
@all-knight-party@kbin.cafe
video games and music sure are neat
- Comment on [deleted] 1 year ago:
Goddamn, yeah. I dont play a lot of competitive multiplayer, but I actually was decent at tribes ascend. I remember in whichever game mode where you have to hold the flag for as long as possible I was pretty decent. I wasn't great at shooting people, but once I got that flag I could skate so fast it was tough for people to catch me.
Simply nothing like it nowadays.
- Comment on What does cigarette smoking do for people? 1 year ago:
Mentioning smoking breaks is a big part, I think. At a place I used to work if you smoked you basically got free extra breaks to take care of it that other associates did not, and depending how tough your job is it could be an incentive.
- Comment on What do you build with your outposts? 1 year ago:
Well, I enjoy them, and enjoyment is the point of me playing this game. If you like things like Minecraft or Terraria/Starbound/the building portions of Valheim, then you can find enjoyment in outpost construction. Otherwise, you might like it as a way to make resources or a way to store things and have a living space without resorting to a ship that you're locked to because any other ship not made to accommodate all of your crap and need for workstations won't do.
The pros are not purely creative, but that is a pro if you're into that. Every game has parts that some people will like and others won't like, just because you think sandbox elements have no point by definition doesn't mean someone like me won't enjoy noodling around in Garry's Mod without any mechanical incentive. Exploring the mechanical space of a game and creating just to create can be fun. Not for everyone, but it can be in its own right.
- Comment on What do you build with your outposts? 1 year ago:
It's part of how you can gather materials more on demand or long term than hoping you loot some or going and buying them, and it's about being able to make your own space to live in and feel like you made something neat.
I tried to make a ship to live out of with every crafting station and tons of cargo, but the ship just ended up massive and unwieldy to move around in.
I ended up creating a base with lots of organized storage and such so that I can now have whatever size and kind of ship I want, just for funsies, and I can leave all the storage and crafting shit at "home".
I'm glad they let you gain materials and such in different ways, so if I really really wanted to, I could just bust my ass running missions and use my money to buy mats.
- Comment on Crimson Fleet Captain ship 1 year ago:
I'd really prefer being able to load into your ship interior during construction and marking ladder or door points that way, but having the ability to do it from the exterior view would be handy too. I'd assume the ability to move facilities within a hab would also be extremely useful so you didn't have to choose between losing a workbench or putting a door where you want it.
It's just difficult to imagine what it's like walking through your ship and just how far it feels to walk certain distances.
- Comment on whats your unconcious sign that you really really like the game you are playing 1 year ago:
When I start making notepad lists of long term goals or shopping lists and such, usually in open world games with lots of tasks where you'd forget on your own what you might be working toward
- Comment on Crimson Fleet Captain ship 1 year ago:
I assume whatever wizardry is going on with the auto placement of ladders and doors gets much more complicated if you were allowed to flip them, but I agree, it really sucks being pretty heavily led to make long ass ships because making them wide is not as natural or means using multiple smaller habs instead
- Comment on Why does Lemmy (and reddit) show posts from previous page on next page? 1 year ago:
I think when a new post is posted and it hits the front page it bumps all the other posts back by that many, which will make them get bumped from the end of one page into the beginning of the next
- Comment on The Weekly 'What are you playing?' Discussion - 18-09-2023 1 year ago:
It's not always the best option, like if you wanna save your gold for the ship upgrades it'll eat a big chunk out of that, but you could totally keep your gear perks that way if you really like them
- Comment on The Weekly 'What are you playing?' Discussion - 18-09-2023 1 year ago:
Once you get the perks you want you totally can hold onto it. Every ten levels all of your perk and major attack stat bonuses on gear get more powerful, (but there's no stat bonus to upgrading before the 10 level threshold at all) even when you upgrade the same old gear you had, but it happens at the "first" level of each ten, so not at level 20, instead it's 21, 31, 41, etc.
Basically I've had the "same" gear for like 30 or 40 levels, now, just every time I hit the new stat range I go and upgrade all of it. It costs a shitload of gold, but aside from ship upgrades I don't have another major gold sink, so it's worth it to me, my perk loadout is extremely optimized for assassin damage, which is important for me since I'm basically playing it as an open world stealth game where I only fight if I get caught, I can one shot anyone I want, no exaggeration (using critical assassination when necessary).
The final ship upgrades are very expensive, yeah, just seems like they give you something to grind for if you get that far
- Comment on The Weekly 'What are you playing?' Discussion - 18-09-2023 1 year ago:
The ones that aren't timed (don't have the hourglass icons) are worth picking up because they're all just like "kill 20 Athenians", "sink 5 ships", basically shit you're already doing, so you just swing by, pick them up, and keep playing like you already were and randomly one will pop and you'll get fat XP for doing what you were doing already anyway, but that's only if you want the extra XP, it's totally unnecessary
- Comment on The Weekly 'What are you playing?' Discussion - 18-09-2023 1 year ago:
Sorry, my intent was not to sound condescending, I was erring on the side that you weren't aware of the ways you could get around those issues in order to enjoy the parts you wanted to. Your criticisms are definitely valid, I would agree that even needing to know about the workarounds sort of proves that what was included wasn't an entirely cohesive and tight product to begin with.
My main idea is to not let someone see your comment and assume that that's how the game is and there's not another way to enjoy it or any clear ways to identify where content you'd want to play begins and ends, I was able to figure out and selective play the parts I enjoy, but even still there is content in that game that I skip because it's, definitively, not fun. Even still, it's become one of my favorite games of all time, but no one game is for everyone, thanks for the mature discussion, sincerely!
- Comment on The Weekly 'What are you playing?' Discussion - 18-09-2023 1 year ago:
You can just pay off your bounties instantly at any time from the map screen, and I've always had so much money in that game that I've never had to deal with a bounty hunter unless I wanted to, and I don't even sell any gear, I dismantle it all.
If you're a compulsionary completionist then the game is probably too big, but they make it as friendly as they can to not have to complete the world. Unique gear drops only seem to come from unique Cultist leaders or checking vendors, and there's no achievements for completing all map markers, it's just supplemental content for XP and some gear or if you just really want to do it, there's no huge cost to just moving on to actual quest content if you want.
They don't tell you when you've completed a whole region for a reason, to disincentivize completing it all unleds you're a madman. I'm doing world completion just because I like grinding the game, but it's been two years in the making with big breaks in between, and if you ever feel like your gear or levels are behind the curve and you have to grind, the difficulty settings can be changed and can be set as forgiving as you like.
I think it's a great game worth playing, but you do need to be ready to tell yourself when enough is enough because they give you too much for weirdos like me that just wanna experience it all over a really long... Odyssey.
- Comment on The Weekly 'What are you playing?' Discussion - 18-09-2023 1 year ago:
The quests you get from the quest boards, especially the ones with the hourglass icons can be pretty much blanket ignored. Otherwise you can tell when talking to the quest giver if Alexios/Kassandra accepts the quest generically and doesn't respond to anything the giver says very specifically other than "I'll take care of it" or things like that.
I love the shit out of that game, have been world exploring and only doing the unique side quests.
- Comment on The Weekly 'What are you playing?' Discussion - 18-09-2023 1 year ago:
Funnily enough playing BotW on CEMU was what got me to get a switch, it was just so good I wanted to play it without any caveats or messing with settings or working around the gyro controls and the allure of playing it portably anywhere was high.
- Comment on Crimson Fleet Captain ship 1 year ago:
For someone like me that was trying to maximize facilities in a minimum amount of ship sections I'd love for there to be more clear info out there
- Comment on Crimson Fleet Captain ship 1 year ago:
They have differences. Certain habs for instance come with slightly different crafting stations or other amenities depending on the brand. The info on the internet about it isn't extremely thorough yet, but there are little nuances.
- Comment on Crimson Fleet Captain ship 1 year ago:
The biggest modules I saw in Taiyo were 3x2 habs, are there actually 3x3s that I couldn't see because Im only licensed for Class A? There were other modules I could see, but not use because I didn't have the traits, but I didn't see anything bigger than 3x2 at the Taiyo HQ
- Comment on Unicorn Overlord — Announcement Trailer | Nintendo Switch, Xbox Series X|S, PS5, PS4 1 year ago:
Hey, don't conflate those two, Unicorn Overlord sounds fucking awesome when you say it aloud, whereas Various Daylife is just as confusing, but instead seems downright pedestrian and boring in comparison.
- Comment on Tomb Raider 1, 2 and 3 getting remasters early next year 1 year ago:
Makes sense, some of their port jobs on switch I would consider as disasters. If they really remade KOTOR and completely boned it I'd hate them even more than I already do. That sounds a little harsh, some of their ports are passable.
- Comment on Notes from a new starship thief 1 year ago:
It gets much better when the ship you're jacking is higher level and worth more to begin with, but by then credits likely aren't an issue anymore.
- Comment on Notes from a new starship thief 1 year ago:
I was getting confused by your description of the mechanics until I realized you're talking about stealing ships that are landed on planets. I haven't done this yet, where did you do this?
Also, registering a ship must be done before you can sell it and registering can be done from the ship menu, there is no way to sell a stolen ship without first making it your home ship and registering. Any cargo transferred from your old home ship into the new one will put the inventory overweight if there isn't enough cargo space, but you won't lose any items and upon sale the items will return to your original home ship.
The cost to register is always a percentage of the ship's value, but always slightly less than the sell value, so you'll always make a profit, but it won't be very much compared to the ship's total value. You can sell ships at ship service technicians by asking them to see their ships for sale, then swapping from buy to sell, you can't do it from the "view or modify my ships" option.
- Comment on Controllers with paddles? 1 year ago:
Tons of third party controllers for any system clone existing buttons, which is nice when the official controllers don't have that. Something interesting about doing this on a switch is that because each joy con is its own independent controller you can only map each joy con to an input from the same joy con, for example, the left wouldn't be able to map to face buttons, and the right wouldn't be able to map to the d pad.
I use a Steam Controller on PC and really enjoy being able to map anything to it which helps being able to play games how I want. Cloning buttons is great for the whole "retain joystick movement while hitting a face button", but without being able to directly map different game controls to it it's just a copy of an existing function you already have.
I would love for grip buttons to be normalized and allow for more controls in games, it's pretty much the last part of my hands that aren't doing anything on a modern controller layout.
- Comment on Mario Kart 8 Deluxe - Booster Course Pass Wave 6 | Nintendo Switch 9.14.2023 1 year ago:
Finally, we can officially say this is the best Mario Kart.
- Comment on Starfield Updates and Mod Support – September 13, 2023 1 year ago:
It seems reactionary, they probably waited to see what the biggest fuss would be, then responded by saying that's now a priority. And if someone actually suggested them posting publicly about those issues before it was a snafu I'm sure any PR department would look at you like you had two heads and say "what are you, a fucking idiot? Don't admit defeat publicly before the consumer base brings it up first"
- Comment on Out of everything, I really want to see my helmet in first person 1 year ago:
Oh yeah, I was just saying that as a short hand. You'd want to pick and choose mechanics to bring over or modify, but OP specifically mentioned wanting to "slog around" implying heaviness or something more than cosmetic or survival necessity from wearing the suit, not that that's what everybody would want.
With OP's vision in mind you'd at least want the animations for equipping and unequipping the suit, heavier sound effects, leaving the suit behind by itself or in a rack or locker, extra carry weight, extra modification slots, the visually noticeable but intrusive helmet overlay, maybe some others, but that gets close to what it seems like they want.
You'd want to balance it somehow so it's not always a positive to wear if it were some sort of special suit that wasn't required for zero atmosphere traversal, you could go the fusion core route like 4 or figure something else out.
- Comment on How can I be less competitive about social media engagement? 1 year ago:
It's totally normal, and might be unavoidable. It seems like you're uploading your art not just to show your creative output, but to feel validation. You want to know that your art is good and well-liked, and that people enjoy that art just as much as they enjoy any other art online.
You could try to do something like only post your art to a website that you use as a portfolio where the numbers dont exist and you're not really competing with others on the same platform for visibility. That may not work if it's truly about validation, as you couldn't just put that away without needing to transplant the validation somewhere else in your life.
Your best option might be to try and more thoroughly engage with whatever community you already have in an effort to make the engagement that you already have feel enough. Maybe something like drawing requests of dumb ideas people have, just for fun, to get them commenting and have you draw something that's just for the viewers and not for a higher level of art and engagement.
- Comment on Out of everything, I really want to see my helmet in first person 1 year ago:
Interesting idea, you're essentially asking for Fallout 4's Power Armor, but as a spacesuit in Starfield. I think it would've been pretty cool for them to implement something along those lines. I wouldn't necessarily always want it required, it was a choice with pros and cons in FO4, but something like that would go a long way to bridging the gap to the experience you desire.
- Comment on Open source community figures out problems with performance in Starfield 1 year ago:
Sure, if the game doesn't appeal to you for that value, then there will be eventual sales. It won't be worth that amount to everyone. Doesn't really excuse the overly emotional criticism, or even the overly emotional defense from others. It's a good game. A true value judgment from there will be harder and more tied to individual tastes.
- Comment on Open source community figures out problems with performance in Starfield 1 year ago:
It boggles my mind how many things people say about this game that are patently untrue, obviously extremely biased against the game/studio, or make it seem like this game killed their dog.
The game has issues, for sure, some things like the nonexistent city/building local map systems are indefensible, but damn dude, I wish people would just try to have mature discussions with realistic expectations about it instead of whatever this shit show is that we call "gaming discussions"