So keeping copilot / Claude but not using art assets.
Capcom says it 'will not implement assets generated by AI into our game content,' but still plans to use AI to 'enhance efficiency and boost productivity' in game development
Submitted 22 hours ago by inclementimmigrant@lemmy.world to games@lemmy.world
Comments
criss_cross@lemmy.world 21 hours ago
CosmoNova@lemmy.world 18 hours ago
They will use placeholders but none of these things will male them considerably more productive, I think. They use LLMs because managers got FOMO.
taiyang@lemmy.world 16 hours ago
I feel like they’re just covering their asses because the c-suite wants their AI summaries in emails and shit, but the devs know using it for anything is creative suicide. That, and maybe localization still wants their AI tools, which predate LLMs but probably get lumped in anyway.
MoogleMaestro@lemmy.zip 21 hours ago
This feels like a way for them to say fuck generative AI, but also, hey investors, don’t pull out we can find something else to do with it I guess…
Ultimately, if you’re a publicly traded company, the calls to “use AI and use it now” are too strong for tech companies to completely ignore, so it’s at least good that they’re drawing a line from an ethical and artistic standpoint.
hperrin@lemmy.ca 20 hours ago
To me it sounds more like them saying fine we’ll hire real artists, but we won’t hire real devs.
otp@sh.itjust.works 19 hours ago
They’ll still have devs. Maybe fewer devs and no junior devs.
…which will suck for the company when they do their next round of layoffs.
rogsson@piefed.social 21 hours ago
AI can absolutely be used in a responsible, effective and enhancing way. Humans however always finds a way to turn possibilities into shit. Which is then amplified by retarded investors that only know this coool new buzzword of the week.
hperrin@lemmy.ca 20 hours ago
I have yet to see any dev use it in a responsible, effective, and enhancing way. It also makes them take longer and produce worse code. With the exception of those who are already worse coders than the AI.
FirmDistribution@lemmy.world 19 hours ago
Ok. Solid argument.
hperrin@lemmy.ca 20 hours ago
So, AI generated code, but not AI generated textures. That’s still slop.
reksas@sopuli.xyz 19 hours ago
and likely also ai generated plotlines and other stuff, just maybe tidied up by humans.
I’m almost certain that crimson desert did something like that. Even though the game looks very good and has good content, everything just feels so… uninspired. The quests too you do to random people, like there was some smith that has broken his hammer and cant use it. When you turn in the wood for the hammer, he basically just goes “I can use my hammer again” and that is that. Pretty good looking game and completely without a soul.
Coelacanth@feddit.nu 9 hours ago
Same goes for some of the main story writing I’ve seen. Truly uninspired stuff, just absolute blandness.