Tldw?
Nvidia Answers my DLSS 5 Questions - Daniel Owen
Submitted 21 hours ago by inclementimmigrant@lemmy.world to games@lemmy.world
Comments
nutbutter@discuss.tchncs.de 21 hours ago
inclementimmigrant@lemmy.world 21 hours ago
DLSS 5 is a 2D Instagram filter that normalizes faces.
capuccino@lemmy.world 19 hours ago
Are there examples of how games like Minecraft (if possible) would look like?
MolochHorridus@piefed.social 17 hours ago
It’s slop.
TalkingFlower@lemmy.world 20 hours ago
It would look great with Euro Truck Simulator, their style pairs well.
inclementimmigrant@lemmy.world 19 hours ago
Maybe? But considering that it’s a 2D image with no underlying information about the models it would probably put light on things that shouldn’t be lit up, actually detracting from what it should look like.
BeardedGingerWonder@feddit.uk 15 hours ago
I’m also assuming consistency is going to be an issue. Will characters look the same at the start of a sequence as the end? Or from load to load?
TalkingFlower@lemmy.world 12 hours ago
Maybe? People are so salty about this, I wonder how this tech will go xD The alternative here is a mod that requires you to pay a subscription monthly w/ IP DRM I would like to see SCS’ answer.
Deconceptualist@leminal.space 15 hours ago
I haven’t seen this video yet (will when I get home) but based on another by Gameranx, DLSS 5 looks like it will simultaneously:
If they can program it to just skip over character models, it might actually be good tech. Of course I have near zero faith in that happening.
inclementimmigrant@lemmy.world 13 hours ago
I think to your second point, since this AI Instagram filter is based on a 2D picture with no understanding of the light source or materials, even the background with this tech will ruin things.
One of the things I said in another post is that the DLSS demo with Grace was that I wasn’t just thrown by the face, I honestly was also thrown by the brightly lit background that really undermined what that scene was trying to convey.
To me the original scene was somber, she’s visiting a murder scene, the background amplifies that somber time with everything darker, shadows everywhere threatening to consume the light. The DLSS 5 scene, everything is brighter, shinier and now that same scene isn’t helping to convey the getting atmosphere, it’s like the darkness is being overcome.
Elting@piefed.social 13 hours ago
Yeah, turning up the gamma (essentially) on certain aspects of the background seems like an actual accessibility use case. There are probably far more direct ways of doing it that don’t interfere with artistic intent as much.