What I’m looking for can really be described as one of the following:
- Opus Magnum but the reason to optimize is so that I save resources and generate resources faster?
- Factorio but I can’t expand infinitely and have to instead make the factory more efficient rather than just growing exponentially?
- Compact Claustrophobia but without an infinite number of compact machines?
- Last Clockwinder but with a much greater focus on planning and less on execution?
BandoCalrissian@lemm.ee 1 year ago
I think Satisfactory hits a few of these targets, if you haven’t already tried it. The amount of resources is determined by a map that is not procedurally generated, so there is a hard cap to your resources per minute, though the resources never run out. So end game focuses more on playing efficiently rather than brute expansion.