Half-Life. Playing since I finished both Portal games, and when I start a game, I consider I started its franchise, and thus I feel in the obligation to finish the whole franchise. And although I am no fan of FPS games, and HL's being quite hard, it's somehow being one of my favorite yet.
Weekly Recommendations Thread: What are you playing this week?
Submitted 5 hours ago by BurntWits@sh.itjust.works to patientgamers@sh.itjust.works
Comments
Auster@thebrainbin.org 3 hours ago
caut_R@lemmy.world 5 hours ago
I‘ve mainly been playing Assassin‘s Creed: Rogue so far this week and the camera‘s been killing me. How did they end up thinking this was good or to not at least have an option to not have the camera on roller coster rails? Otherwise the game‘s alright but obviously the camera‘s with you the whole game whether you want to or not lol
B0NK3RS@lemmy.world 4 hours ago
Call to Arms - Gates of Hell: Ostfront
I’ve been playing through the Finnish campaign and also some dynamic conquest on hard difficulty and getting absolutely destroyed by the ai :(
Essence_of_Meh@lemmy.world 4 hours ago
Grand Theft Auto: Liberty City Stories
Tried playing it on my Steam Deck but it doesn’t want to cooperate unfortunately. Despite multiple attempts over various versions of PPSSPP (emulator) and playing around with settings, game always crashes after 15-30 minutes of play. I might try setting it up on my desktop as a last ditch effort but that will have to wait as I don’t care enough to bother with it at the moment. I’ll finish it one day.
Daggerfall Unity
After my failure with GTA:LCS I wasn’t really sure what to play and decided to go back do Daggerfall instead. Not much new to say about it for now as I only updated the mods and did a few quests. Still haven’t touched the main story outside of reporting to Castle Wayrest since my character is not a fighter and was sent away to train before proceeding (not that I expected anything else, it’s just where I stopped with that for now).
It’s time to play the game properly for a bit, I guess.Sam and Max Hit the Road
I finished the game two or so weeks ago but I’ve been thinking about it again over the last few days so I might as well mention it here. Despite my initial reaction (I liked it well enough, just not to a huge degree) I’ve been slowly warming up to it, especially the writing. I think the main reason behind my previous opinion had to do with the fact I’m not having a good time in general at the moment so everything I do is tainted by my foul mood. I needed some time to let my brain catch up and understand what I just played. The more I think about it the more satisfied with the game I become - it’s an interesting reversal since I usually tend to lean towards being more critical as time goes one and I have the chance to look at things from a distance. I also started watching someone else’s playthrough which allowed me to look at things from a different perspective as well. All in all, it’s a lovely (and rare) surprise.
BurntWits@sh.itjust.works 2 hours ago
You convinced me to download Daggerfall Unity and give it a shot. Any tips for playing the game in 2025?
Essence_of_Meh@lemmy.world 1 hour ago
I’m not exactly an expert on Daggerfall but I’ll try.
First things first, Daggerfall is less of a structured game (in modern sense) and more of a life sandbox compared to later games. Some basic tips:
- Save often.
- There are no map markers, ask locals about where to find stuff/people to make things easier.
- Fast travel takes (in-game) time and has various options which will affect the cost, travel speed and whether you’ll reach your destination well rested or not.
- Quests are timed (yes, all of them).
- Most of your adventuring will be focused on randomised quests.
- Locations open and close at specific hours, you can break in if you want but don’t expect a warm welcome.
- Dungeons are HUGE, nonsensical and, sometimes, impossible - there’s an option called “Smaller Dungeons” in the settings menu on the initial launch screen, it’s a good idea to use it.
- You can train your skills in guilds for a fee (you need to join them first, I believe). This type of training costs time, money and fatigue, and has a global cooldown so you can’t do a tour through all the guilds in a city and train everything in one day.
- Item repairs have to be done at blacksmiths and take multiple days (depending on item state, if I recall correctly). This can be toggled off in the settings menu on the initial launch screen if you want.
- Diseases are a serious matter - they won’t pop up instantly but show up some time after contracted and will kill you if left untreated. They will also progressing during fast travel as moving between places does take appropriate amount of time.
- Diseases like Vampirism or Lycanthropy can be contracted at random when fighting respective enemies and have pretty significant effects on gameplay (both positive and negative).
- Buying a wagon gives you additional storage for loot, just keep in mind that personal inventory and wagon inventory are separate and the latter can’t be accessed in dungeons unless you’re near the exit.
- Some equipment has various states it can be toggled between - using a cloak for example will switch between having your hood up or down (it doesn’t affect gameplay in any way).
Unlike newer games, most of the action happens at POIs, with travel taking place via world map - moving between locations manually isn’t particularly interesting due to lack of random (or any, really) encounters, simple terrain and huge landmass the game is set in. If you want to travel by yourself then check out some mods to make it a bit more worthwhile.
If you’re interested in a vanilla experience then the base package is fine as is. If you want more (better graphics, random encounters outside of towns, new quests or gameplay additions) then Nexus Mods has you covered. Here are some neat ones that don’t affect the gameplay much:
- World Tooltips - adds basic tool tips when aiming at objects (item or character names, level transition destination, location opening hours etc).
- Quest Offer Locations - quests can take you to various parts of the world but don’t inform you about where you’re suppose to go until after you agree - this mod changes that.
- Convenient Quest Log - makes quest log more readable, adds quick actions to cancel non-story quests and travel to the required location.
- Lively Cities - adds various NPCs to dwellings to make them feel more lively, like the name suggest.
- Basic Roads - adds roads between towns and cities. Useful for navigation if you’re interested in manual travel.
- Wilderness NPCs - adds random NPCs (friendly and hostile) outside cities, also useful when travelling manually.
- No Rush Main Quest - removes timers from main quests. Dunno how useful it is since I haven’t used it (nor did much of MQ) but adding it just in case.
That’s all I have for now, I’ll update the post if anything else comes to mind.
danh2os@piefed.social 3 hours ago
Playing Satisfactory on Linux Mint. I’m in heaven.