No graphical or gameplay enhancements, just music and no slowdowns or flicker
Teenage Mutant Ninja Turtles ported from NES to SNES with improvements
Submitted 3 weeks ago by Moltz@lemmy.ml to retrogaming@lemmy.world
Comments
xyzzy@lemmy.today 3 weeks ago
sychthys@lemmy.world 3 weeks ago
To be fair, the slowdowns and flickering were dismal when playing this on the NES. Some places it made the game nearly unplayable. I’ll take the technical improvements.
Die4Ever@retrolemmy.com 3 weeks ago
I found a video of it youtu.be/eo8yDcpMXkA?t=87
cupcakezealot@piefed.blahaj.zone 3 weeks ago
it’d be funny if they ported it to the snes with improvements but left the water level exactly as it is just for the salt
maxxadrenaline@lemmy.world 3 weeks ago
How’d they know I was gonna comment about the dreaded seaweed levels
mysticpickle@lemmy.ca 3 weeks ago
Did they manage to make Raphael less useless here? :>
ouRKaoS@lemmy.today 3 weeks ago
Raph does high damage, but his lack of range makes it harder to attack without getting hit. He’s a “git good” character. However, there’s really not that big of an advantage to using him-- it’s just a flex like playing Silksong without using your tools.
mysticpickle@lemmy.ca 3 weeks ago
It’s actually a bit more complex than that. Apparently there’s a power boost mechanic that kicks in when a turtle is at 50% health for everyone except Raphael.
Above 50% raph is second only to Donatello. Below that, raph actually has the lowest damage per hit even compared to Leonardo or Michelangelo :o