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Teenage Mutant Ninja Turtles ported from NES to SNES with improvements

⁨74⁩ ⁨likes⁩

Submitted ⁨⁨3⁩ ⁨weeks⁩ ago⁩ by ⁨Moltz@lemmy.ml⁩ to ⁨retrogaming@lemmy.world⁩

https://gbatemp.net/threads/teenage-mutant-ninja-turtles-is-the-next-nes-game-to-receive-a-native-snes-port-by-infidelity.676197/

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Comments

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  • mysticpickle@lemmy.ca ⁨3⁩ ⁨weeks⁩ ago

    Did they manage to make Raphael less useless here? :>

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    • ouRKaoS@lemmy.today ⁨3⁩ ⁨weeks⁩ ago

      Raph does high damage, but his lack of range makes it harder to attack without getting hit. He’s a “git good” character. However, there’s really not that big of an advantage to using him-- it’s just a flex like playing Silksong without using your tools.

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      • mysticpickle@lemmy.ca ⁨3⁩ ⁨weeks⁩ ago

        It’s actually a bit more complex than that. Apparently there’s a power boost mechanic that kicks in when a turtle is at 50% health for everyone except Raphael.

        Above 50% raph is second only to Donatello. Below that, raph actually has the lowest damage per hit even compared to Leonardo or Michelangelo :o

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  • xyzzy@lemmy.today ⁨3⁩ ⁨weeks⁩ ago

    No graphical or gameplay enhancements, just music and no slowdowns or flicker

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    • sychthys@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

      To be fair, the slowdowns and flickering were dismal when playing this on the NES. Some places it made the game nearly unplayable. I’ll take the technical improvements.

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  • Die4Ever@retrolemmy.com ⁨3⁩ ⁨weeks⁩ ago

    I found a video of it youtu.be/eo8yDcpMXkA?t=87

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  • cupcakezealot@piefed.blahaj.zone ⁨3⁩ ⁨weeks⁩ ago

    it’d be funny if they ported it to the snes with improvements but left the water level exactly as it is just for the salt

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  • maxxadrenaline@lemmy.world ⁨3⁩ ⁨weeks⁩ ago

    How’d they know I was gonna comment about the dreaded seaweed levels

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