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Persona 4 Revival is "shaping up nicely" – but it's "not just about adding more" content, because the JRPG devs "have to create an experience that's enjoyable in a new and different way"

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Submitted ⁨⁨4⁩ ⁨days⁩ ago⁩ by ⁨mintiefresh@piefed.ca⁩ to ⁨games@lemmy.world⁩

https://www.gamesradar.com/games/persona/persona-4-revival-is-shaping-up-nicely-but-its-not-just-about-adding-more-content-because-the-jrpg-devs-have-to-create-an-experience-thats-enjoyable-in-a-new-and-different-way/

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Comments

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  • BurgerBaron@piefed.social ⁨5⁩ ⁨hours⁩ ago

    It’s about doing the bare minimum and asking for $90.

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  • RightHandOfIkaros@lemmy.world ⁨2⁩ ⁨days⁩ ago

    I dont understand this argument. When a game is considered very good, particularly by people that are already invested in a series, those people want remakes and re asters to more or less be exactly the same game, with only technical improvements such as graphics and framerate. The game is beloved and changing it more often negatively effects the experience.

    Why can they not make their new version a separate mode, like New Game Plus?

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    • Railcar8095@lemmy.world ⁨22⁩ ⁨hours⁩ ago

      Isn’t this discussion already murky by the fact that persona games re-release with upgraded versions even without ramakes? As far as I know, they are actually remaking the Golden version, which is already notably different from the original (many touches rather than a full on overhaul)

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    • SnoringEarthworm@sh.itjust.works ⁨1⁩ ⁨day⁩ ago

      Remasters and remakes are two different things.

      A remaster is what you describe - technical improvements such as graphics and framerate.

      Remakes are (supposed to be) additive - improving the story, changing un-fun mechanics, implementing new stuff that still fits the themes of the game (or that they originally wanted to include, but couldn’t due to budget or time or publishing constraints).

      If you’re looking through nostalgia lens, yea, a remaster is all you need. But, when it’s not a studio just looking for a cash grab, devs can have plenty of reasons for wanting a second crack at their game.

      FF7 Remake is a great example. Sure, there’s been a lot of controversy around the changes. But I’ve really enjoyed a lot of them because it’s different from the original. It didn’t ruin the discussion - it added to the conversation.

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      • RightHandOfIkaros@lemmy.world ⁨1⁩ ⁨day⁩ ago

        A remaster is generally a re-release of an already existing game. It is a new build of the same game, on the same engine, with the same assets. The only difference being compatibility with new hardware, etc. In my opinion, a lazy cash grab that realistically shouldn’t even exist. Often times these new builds aren’t even the same and have many bugs not originally present in the original game that the remaster developers never even fix.

        A remake should always try to stay as close as possible to the original for its initial presentation. The intention of a remake is to become the current market replacement of an old product, for various reasons. Maybe it doesn’t run on new hardware or the original code was deleted/lost. Maybe the original game was poorly received and the developers want to try again with some QoL adjustments. Maybe the graphics haven’t aged well but the story is timeless. This is why a studio would opt for a remake instead of a lazy remaster.

        The issue comes from something like Silent Hill 2 Remake. It did not include a “Classic Mode.” The remake alters some pretty important themes in the game, changes multiple story elements, and entirely changes the focus of the gameplay, putting a greater emphasis on action and combat than the original ever did. The remake shifted the tone away from a melancholic exploration of a character into a Hollywood action movie with an over-reliance on jump scares (basically every Bloober game, honestly).

        This has problems when fans attempt to talk about the game. Which version is each talking about? People do not always specify. If one person talks about the Coin Puzzles in the apartments for example, the clues, hints, and solutions are completely different between versions. Players of the original game needed to get a crate of rotten juice cans and drop it down a trash chute in order to receieve a coin for that puzzle, but that entire sequence was removed in the remake. This is only a minor example that doesnt impact the story, but the problem of discussion disconnect is apparent. You can imagine how confusing it would get when there are other major changes that do impact the story later on in the game.

        These differences are fine if the developers add them as an “Arrange Mode” or “Remake Mode,” but not as the only way to experience the game. That effectively says “our new version is the only good version, because we won’t allow the players to directly compare the two with the same engine and graphics. If you want the old version, you can’t, because we definitely aren’t selling the original and pirating the original that we refuse to sell you is copyright infringement.”

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    • rimjob_rainer@discuss.tchncs.de ⁨1⁩ ⁨day⁩ ago

      If I want to play Persona 4, I boot up P4G on my Vita, I don’t need another remaster.

      But I don’t know if I need this revival either.

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  • sadfitzy@ttrpg.network ⁨3⁩ ⁨days⁩ ago

    I’ve never beaten a JRPG.

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    • SnoringEarthworm@sh.itjust.works ⁨1⁩ ⁨day⁩ ago

      The only games I 100% are the ones where llooking for weird secrets is still fun.

      If it’s just “collect all 2 million Pokémon because… you get an achievement”, I’m out.

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