The biggest issue I have with all of these is that the dialogue is never connected to the actual actions of the npcs.
Its easy to have an npc say something, but tying it to gameplay mechanics isn’t. So we end up with people asking for this in new games, but all you get is conversations disconnected from the gameplay. I’m sure there is someway to make it feel more “right”, but we’re a farcry away from making true open world games like this.
meejle@lemmy.world 19 hours ago
Here’s his YouTube video, if you’d rather go straight to the source: youtu.be/7AyEzA5ziE0