I’ve been playing some games through ScummVM, and there’s a cool feature that lets you load the game using whichever graphics mode the software originally supported. It also lets you use shaders to simulate a CRT, because these bare pixels were never meant to be seen with human eyes. I thought it was fun to compare the art from the different versions.
The posted image is from the EGA version
Here is the CGA: Image
And Here is Hercules(Amber) Image
Zombiepirate@lemmy.world 1 week ago
Here are some from inside Monolith Burger, too:
EGA:
Image
CGA:
Image
Hercules (amber):
Image
raspberriesareyummy@lemmy.world 1 week ago
What’s weird is - I could swear Hercules had higher resolution. Didn’t it?
fibojoly@sh.itjust.works 1 week ago
Hercules used to play in 720 x 400 or thereabouts.
And that CGA palette looks wrong to me, haha. All the games I ever saw were either cyan magenta black and white, or black red green yellow. First time I see a mix like this.