Now, why is it super unlikely that you’ve played this game? Because it was only ever released in arcades. And it wasn’t exactly a huge runaway success. But in terms of actual gameplay mechanics, this game had some monumental firsts.
And I can confidently state that without 005, there would be no Metal Gear. There would be no Tenchu: Stealth Assassins. There would be no Splinter Cell. Everything that relies on vision cones as a game mechanic traces itself back to 005.
I don’t really buy this statement. If 005 could independently invent stealth mechanics, why couldn’t other games invent them also? If this game didn’t exist, some other game would have eventually done it.
FourPacketsOfPeanuts@lemmy.world 1 month ago
Just because some unnoticed game implemented some fairly easy to conceive game mechanic doesn’t make that game influential. It’s just makes it first. To be influential you have to show that later game developers had played it and been inspired to build on it.
Ah c’mon
Krudler@lemmy.world 1 month ago
Very valid, I also noticed he goes off talking about the motivations for a cartridge-based deployment system, and he misses the mark completely.