Because Rook’s worth it.
I’m on second playthrough. i am having a blast. and yes the hair physics are neat, but I like the combat.
Submitted 3 days ago by BrikoX@lemmy.zip to gaming@lemmy.zip
https://www.pcgamer.com/hardware/Dragon-Age-The-Veilguard-has-serious-hair-tech
Because Rook’s worth it.
I’m on second playthrough. i am having a blast. and yes the hair physics are neat, but I like the combat.
Is the combat like in DA1? With pause and “programmable” companions? I don’t watch/read reviews et al, hence the question 😁
its skill and timing based this time. dodging, jump attacks, parrying, etc. ultimates also are here.
its quite fun. companion moves are not automatic anymore and you can set certain combos to detonate. and unlike DA:I, companions can’t go down.
skill trees are awesome and I’m looking forward to trying different builds with each class.
the only downside is that enemies always target Rook. even with companions that can taunt, those taunts must be physically used by you and aren’t automatic.
it makes a mage pretty hard when starting out, but super powerful mid to late game.
No, it’s pretty mid action combat.
How long was your first play through?
was about 80 hours but that’s because I’m a Dragon Age nerd and I have to do every quest and lore bit 😅
worth it, though.
maybe they should have spend 50000 strands on combat instead
Great, I love having to make room for 40GB of digital hair.
Kyrgizion@lemmy.world 3 days ago
So this is what they spent development time on rather than gameplay and story. Figures.
MurrayL@lemmy.world 2 days ago
Yes, because the developers working on hair physics were definitely the same people that would have otherwise been working on narrative design.
Rampsquatch@sh.itjust.works 2 days ago
No, they probably weren’t. The funding for that team however…
zipzoopaboop@lemmynsfw.com 2 days ago
The tech was started on FIFA 21 and has been added to by various teams since then, article seems to dump it but the press release covers it