I was so excited when I got my AMD card last fall, which was my first PC upgrade since 2016. FSR 3.0 was about to come out. Then it dropped, and I realized only a handful of games I didn’t care to play supported it. Almost a year later, I still don’t think I have played anything that uses it. The newer ones look great, but I guess it’s going to be years before it’s well adopted.
Microsoft Auto SR Tested: AI Upscaling For Every Game... But How Good Is It?
Submitted 3 months ago by simple@lemm.ee to games@lemmy.world
https://www.youtube.com/watch?v=gmKXgdT5ZEY
zelifcam@lemmy.world 3 months ago
Kewl, another one.
Paradachshund@lemmy.today 3 months ago
But then how could we make things proprietary?!
ms_lane@lemmy.world 3 months ago
That’s what’s happening though.
Microsoft has implemented a standard Direct3D API for upscalers (DirectSR), so instead of game needing to directly target DLSS AND FSR AND XeSS, it targets DirectSR and your GPU driver provides the rest (ie. nVidia drivers will target DLSS, Intel XeSS, AMD probably nothing for now, since Microsoft’s built-in scaler is a port of FSR3)
This would only be better if Khronos had beaten them to the punch, this is Windows only, but at least it’s GPU vendor neutral.