I am remembering a lot of AAA games in the past two years that have launched and basically been unplayable for a day to two weeks due to some kind of combination of not enough servers, garbage netcode, or other game breaking bugs.
Elon just went to a different clown college.
(And no, I don’t care if the devs are good at their jobs but management fucked them! is the defense for AAA games. Sure, maybe that’s correct on an internal level. Doesn’t really matter for a consumable product. Would be nice if the idiot asshats got laughed out of the industry instead of new car collections, golden parachutes, but thats a whole 'nother discussion)
wreckedcarzz@lemmy.world 3 months ago
Oh, my sweet child, no they don’t xP
blackbelt352@lemmy.world 3 months ago
I mean, the devs and server techs know what’s going on, its the execs and middle managers that need to get a live service on a shoestring budged to make the shareholders happy that you made them 25% more profit than last quarter.
Aceticon@lemmy.world 3 months ago
Well that’s the thing: they would need to hire actual server devs and techs in order to have somebody who knows what’s going on.
Having done both sides, I can tell you that front-end development in gamedev does not in any way form or shape prepare somebody for designing good backends at any level (code or systems architecture), designing multi-tiered systems or even to just design good comms protocols - they’re pretty much opposite sides of development, and not just in a physical or systems structure sense.
blackbelt352@lemmy.world 3 months ago
I mean, you’re not wrong but I’m not sure what you’re trying to get at. Yeah front end and backend development are very different skillets, but my point is the people working and coding and making the game generally do actually know what they’re doing, but its middle managers are given orders from on high by execs, most of whom probably haven’t touched a video game ever in their lives, keeping the board of directors happy with quarterly profit increases.
I wasn’t talking about the horizontal divide between front end and back end devs, but the vertical divide between management/executives and the devs and techs.
NotMyOldRedditName@lemmy.world 3 months ago
I enjoyed this way more than I probably should have lol.
InternetUser2012@lemmy.today 3 months ago
You really think an AAA game isn’t more capable than a platform owned and run by Musk? They guy who fired everyone that would make sure shit like that worked. Come on man, the sweet child comment is cute but you’re comparing New York City to some bumfuck town in Indiana.
wreckedcarzz@lemmy.world 3 months ago
Having been a player of “triple A” games for a loooong time, they are shoddy at best and appallingly broken at worst (see especially: on launch, immediately after a successor is released). I haven’t seen a decent game launch that wasn’t indie in over a decade, and I’ll only be quiet about it when even one game from a big name publisher doesn’t suck hairy donkey balls.
It’s all about the profits, baby. Squeeze those pennies until they bleed. Buggy games, horribly inadequate servers, mass-banning players automatically and inaccurately, cheaters galore; doesn’t matter as long as profits go up. The CEO of EA or Ubi or whatever is no better, don’t get it twisted.