It’s not impressive, but it’s nice to get a mainstream release that maxes it out within reason for the vast majority of people with zero effort or inside knowledge. If you aren’t happy with anything less than 8k 144Hz, then you can make that happen for yourself by other means. But for the millions of people with 120Hz TVs from a Memorial Day sale, this really is a meaningful offering.
Comment on Doom and Doom II get a ‘definitive’ rerelease that’s packed with upgrades
bjoern_tantau@swg-empire.de 5 weeks ago
Is 4k at 120 FPS really that impressive for Doom? My gut feeling is that at least source ports can run 4k at hundreds of fps.
EvilBit@lemmy.world 5 weeks ago
M137@lemmy.world 5 weeks ago
I don’t understand your view here. It’s not there to be impressive, it’s there to be up to date. If an old game is re-released with better controls, for example, it’s not “to be impressive”, it’s to make the experience better.
bjoern_tantau@swg-empire.de 5 weeks ago
The marketing makes it sound like it’s supposed to be impressive. For such an old game that runs on everything with a computer chip it would just be strange if it was missing.
catloaf@lemm.ee 5 weeks ago
Does it even really make a difference, given the low-res resources?
dustyData@lemmy.world 5 weeks ago
I think it is. It’s more akin to a renovation project. Like when venues have a 1920’s pipe organ upgraded and refurbished to keep it playing. Sure the keyboard is now midi, the pump is electric instead of manual and the valves are electrically controlled now. But it keeps a masterpiece in working order and modernized for today’s enjoyment. While an engineer definitely lost nights of sleep and lots of elbow grease to make it possible. It’s not easy to keep such old code modern and playable.
bjoern_tantau@swg-empire.de 5 weeks ago
Nah, the community has been keeping it alive for decades, much better than any corporation could.
ampersandrew@lemmy.world 5 weeks ago
The community updates for these sorts of things never seem to be interested in controller support and split-screen, so when those things are well supported, that’s when I get excited.
bjoern_tantau@swg-empire.de 5 weeks ago
Both controller support and splitscreen are available in source ports.
MurrayL@lemmy.world 5 weeks ago
Not to mention native console ports with crossplay multiplayer
Olap@lemmy.world 5 weeks ago
It isn’t. GZDoom has been doing this for years and years