Ehh can’t speak the for the parent comment but I don’t like spending more than 15 quid on indies unless it’s something I really like the look of. Like I bought stray and kena full price but I haven’t bought this when I’m not a survival fan so not sure if I’ll enjoy it despite it seeming like a good game.
Comment on V Rising has launched out of Early Access!
ampersandrew@lemmy.world 6 months ago$35 is a deal breaker? Your financial situation is your financial situation, but compared to the rest of the industry, this is cheap.
VaultBoyNewVegas@lemmy.world 6 months ago
ampersandrew@lemmy.world 6 months ago
This game and the two you mentioned require what I would consider to be a very liberal definition of “indie”.
Woozythebear@lemmy.world 6 months ago
Lol no it’s not, tons of great games are like $25. This game doesn’t have enough to deserve a $35 price tag compared to the rest of the industry and I’m sure sales will reflect that.
ampersandrew@lemmy.world 6 months ago
It peaked today at just shy of 100k concurrent players following its successful early access period, with about 70k reviews, both of which are indicators that it’s selling extremely well, as well as taking the #4 spot on the top sellers list on Steam.
abbotsbury@lemmy.world 6 months ago
“Compared to the rest of the industry” is damning with faint praise.
I’d say most games are maybe worth $20, more only for the ones filled with content that you can replay many times.
ampersandrew@lemmy.world 6 months ago
Fortunately there are enough people who value them more than you, because most games, even moderately budgeted ones, wouldn’t be able to sustain themselves at that price.
abbotsbury@lemmy.world 6 months ago
“Moderately budgeted” compared to what? Modern AAA game budgets have absolutely exploded and are not sustainable, turning game dev cycles into 5+ year marathons and giving it Hollywood Syndrome where every game needs to be a blockbuster to be considered a success and no risks are able to be taken because of the massive investment each project requires. Do you think that’s sustainable? Or do you think that perhaps things have gone out of control when a $90 price point is being floated, even in conjunction with money printing anti-consumer features like lootboxes?
ampersandrew@lemmy.world 6 months ago
Let’s say that including benefits, a developer’s salary is about $100k. Maybe a small team of 8 people worked on a game like The Thaumaturge for 3 years. Before you even factor in contract work like voice acting, that would put the development budget at $2.4M. If the game cost $20, they’d have to sell about 120k copies to break even on that investment, which is far from guaranteed. By pricing the game at $35, their break even point is nearly half of that. This is a moderately budgeted game, not a AAA game with microtransactions.
Even an experienced team like Mimimi games, who made smart development choices by iterating on what they built before to keep costs down, releasing critical successes several times in a row, ended up closing down because the money coming in was too tight. Their games ranged from $30-$50 and had every sale, bundle, giveaway, and promotional opportunity you could think of.
bread@feddit.nl 6 months ago
Without being able to try a demo, that price is more than I’m willing to pay for this, yes.
Rentlar@lemmy.ca 6 months ago
You might be able to try a “demo” of v rising 1.0.0.79266-b23 before you buy…
bread@feddit.nl 6 months ago
Appreciate it. I actually found that out earlier today, and I gave it a shot. Tried it for a bit and uninstalled it, but I now know for sure that I would pay $10-15 for it, and no more.