My partner compares video game design to stage theatre.
Comment on efficiency
Rhaedas@kbin.social 8 months ago
I've seen this same suggestion years ago on Blender tutorials. Generating a scene isn't about making it realistic, it's about fooling the audience into thinking it's real without making it too hard to create. Look at videos from Ian Hubert on how to fake it well.
fossilesque@mander.xyz 8 months ago
200ok@lemmy.world 8 months ago
Good analogy! Anything in particular they’ve used as examples?
fossilesque@mander.xyz 8 months ago
Cyberpunk, literally all of it.
BoiLudens@lemmynsfw.com 8 months ago
[deleted]FinalRemix@lemmy.world 8 months ago
They did this in the Hitman 1>2>3 progression and got H3 down to like… 36 gigs… they reused doors when posssible, fruits in bowls, etc. Instead of bespoke items for each game in the series, they compressed and repeated stuff, and got the entire trilogy game down to the size of one of the individual games.
NOPper@lemmy.world 8 months ago
I just got back into H3 a week or two ago and was caught off guard by the install size! Last time I installed 2 I had to disable a ton of map DLCs and rotate em out as I went to not take up most of the storage on my Steam Deck SD card.
They did an amazing job on streamlining things.
Tar_alcaran@sh.itjust.works 8 months ago
Halo came out 17 years ago. I learned this today (and still don’t really see it…), so I say they did amazingly well!
Track_Shovel@slrpnk.net 8 months ago
Fuck I’m old
Im_old@lemmy.world 8 months ago
I can agree on this statement
stringere@sh.itjust.works 8 months ago
Yeah, what Track_Shovel said: fuck you!