I mean, I think it just demonstrates that the problem is not on a development level, but rather on a project management and (particularly) an executive level.
Crunch and unreasonable deadlines in the gaming industry are the norm, and there’s too much pressure from higher up to deliver a product as soon as possible, even if it isn’t 100% ready.
Unfortunately, there’s no real good answer for this as a consumer… If the game does well, the execs who set the deadlines pocket the profits. If it does poorly, the developers who worked on it bear the brunt of it by either getting insufficient raises, an even higher level of pressure on the next game, or at worst, get laid off.
The real answer would be widespread industry unionization. Efforts to do this are ever-so-slowly being made, but it’s not even remotely close to being a reality. I’d say that if the game appeals to you and you don’t mind performance issues at launch, buy it, but if not, then don’t.
hiddengoat@kbin.social 1 year ago
Given that Paradox has near decade-long lifecycles for their games the launch window is utterly meaningless. Hell, Europa Universalis IV had an expansion released earlier this year and it was released in 2013.
meatand2veg@lemmynsfw.com 1 year ago
Imperator has entered the chat
hiddengoat@kbin.social 1 year ago
That game had the unfortunate timing of being released when everyone knew CK3 was around the corner. It ended up being seen as a stopgap release and that just got worse when CK3 came out. It got a couple of DLCs but the players just weren't there anymore. It has some good ideas.
Microw@lemm.ee 1 year ago
Tbf the whole game was someone taking the half-developed CK3 and slapping an antiquity simulator on top of that.
JustZ@lemmy.world 1 year ago
I wonder what is the oldest game to get a real expansion.
andrew_bidlaw@sh.itjust.works 1 year ago
Of singleplayer games, it may be Quake. This one was created before the recent remaster and compatible with different engines.
hiddengoat@kbin.social 1 year ago
Episode 6: Dimension of the Machine was released in 2021. Quake was released in 1996, making it 25 years.
I have a feeling there's probably some obscure-ass Nethack clone that's been getting regular updates since the creator first programmed it on a PDP/11 but outside of that I can't think of any actual commercial products that have received expansions that long after.
Sigil doesn't count, but it should.