In the same Hogwarts trailer, the highschool kid looks 30+ so, yeah…
Comment on Nvidia Announces DLSS 5, and it adds... An AI slop filter over your game
M0oP0o@mander.xyz 2 days agoI thought the super glossy look of the unreal 5 demo was off putting and things could not look worse, but here we are. Just hyper stupid everything. Older —> Hag of the ages, Woman ----> Whore makeup, and then what else? Will the men look like the chad meme? will younger characters all be wearing shadow and mascara? Will everything get massive tits? (OK that one might sell).
Its like everything is now passed through a Instagram filter, but somehow even more vapid.
Nikelui@lemmy.world 2 days ago
M0oP0o@mander.xyz 2 days ago
The giving every person a light source directly in their faces was a choice. Its like everyone is streaming with a “halo” light.
TheObviousSolution@lemmy.ca 2 days ago
I’m sure there will be cases it does have that effect, but that isn’t a hag on the right, that’s just an old person with wrinkles. If it was making them up, I’d agree with your hagification claim, but every single wrinkle was present beforehand. It just genuinely looks like a better version, whereas the one on the left looks like a lower res version of the same render.
It’s probably going to look horrible in gameplay though, the uncanny valley effect of motion is ridiculous.
Ephera@lemmy.ml 2 days ago
I think, why people perceive that right image as older is because the wrinkles carve much deeper. Yeah, same number of wrinkles, but it looks like they got chiseled down by 20 additional years…
M0oP0o@mander.xyz 2 days ago
It looks like what wrinkles do if someone is covered in soot and then wipes their face. The definition of the wrinkles is insane.
TheObviousSolution@lemmy.ca 2 days ago
I think the algorithm just realized that it involved someone old because it draws a lot of other characters without this excessive filter. Out of curiosity, I looked the character up, and she’s supposed to be old and even haggish as the professor of defense against the dark arts: www.thehergula.com/wp-content/…/Dinah-Hecat.jpg The wiki even describes her as having been aged excessively by being “injured by time itself”. Honestly, DLSS 5 did an apt rendition at least for this character.
Ephera@lemmy.ml 1 day ago
I mean, yeah, but you’re kind of saying what the others here were saying, too, in that when something fits the anywhere close to the “old hag” category, that the probabilities will shove it entirely towards “old hag”.
That it’s somewhat fitting for this character, I would expect to be coincidence. Like, maybe they did actually give the image generator somewhat of a system prompt for this demo, that it should make her look extra wrinkly.
But yeah, shoving all depictions of women either towards young model or old hag is quite emblematic of these image generators, so personally, I don’t think, it was even necessary…
DigitalMus@feddit.dk 2 days ago
It is actually even worse, if you look at the lighting direction in the original granny picture, the seemingly only light source is the spark of the magic wand. To me this creates a sense of mystery, caution and tension, and it highlights that magic is the only tool to light the darkness.
Then in the sloppified version, they just blast the scene in lighting from the right for no reason. Their ai bot even subdues the light of the wand, making it look like a cheap prop. I also get the feeling that they change her gaze from looking at something to looking directly at the camera. So while the 2x5090 GPU slop might technically highlight more details, the entire artistic feeling just ends up with a grandma looking in a makeup mirror.
M0oP0o@mander.xyz 2 days ago
Oh yeah, this is going to create some really weird effects if done on everything. These are the “best” examples as well, so lighting no longer being directional is a best case scenario. I just don’t get why though, who wants this?