Comment on Young gamers in Japan may not be forming the same attachment to Final Fantasy or Dragon Quest because modern dev cycles are as long as their childhood, users theorize - AUTOMATON WEST

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brucethemoose@lemmy.world ⁨21⁩ ⁨hours⁩ ago

AAA expectations are astronomical, AAs take some extra time to keep up, and indies that actually make it take the time to do their own thing, otherwise they’d be lost in the largely unseen sea of failed indies.

Also, oldschool game dev was toxic. It had some serious crunch culture, just to start. But I think it also attracted all star devs into “sweet spot” dev team sized; not too big or too small to sap efficiency. Now, if you do software and want to make any money or provide for a family… well, you don’t do game dev.

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