Pixels on a CRT aren‘t quadratic. Light bleeds between them, and persisted between frames. That was definitely some kind of post processing you could call masking and the games of that era leaned heavily into it. Hardware and games were designed to be displayed on a CRT.
Comment on Why PlayStation Graphics Wobble, Flicker And Twitch
fallaciousBasis@lemmy.world 1 day agoThey were definitely 3d processors.
Just tell us all you suck at math.
CRT didn’t mask anything. They had significantly different gamma. That’s the biggest difference, maybe. They also had amazing GtG response times(grey to grey). Modern displays just can’t do that. Plasma TVs were the best. They accomplished temporal dithering. The display itself wasn’t high color. But it switched at extremely high frequency and accomplished the highest color fidelity known to man.
dukemirage@lemmy.world 23 hours ago
fallaciousBasis@lemmy.world 15 hours ago
You’re quadratic.
Crts don’t have pixels. They have scan lines. They have signals. They’re analog. Not digital.
I used to play around with this stuff. some decades ago.
They had much different gamma ramps. Things that look dull on lcds pop on crts.
dukemirage@lemmy.world 9 hours ago
CRTs don’t „have“ pixels, but they display a signals that originated from a pixelised source.
chloroken@lemmy.ml 22 hours ago
This reads like someone who was born after the CRT era trying to describe them. No, you’re just wrong about that. CRT monitors had a huge effect on the output of the visuals in contrast with modern screens.
fallaciousBasis@lemmy.world 15 hours ago
Ok buddy.
Lemmy is shit.
chloroken@lemmy.ml 7 hours ago
Were you hoping for a forum where people didn’t call you out on your nonsense?
actionjbone@sh.itjust.works 3 hours ago
Hey now, I’m enjoying his nonsense. It’s fun to see what holes people dig themselves into.
actionjbone@sh.itjust.works 3 hours ago
I’m not sure how to reply to this.
Mainly because my own math skill is unrelated to processor technology of the late 1990s.