This reads like someone who was born after the CRT era trying to describe them. No, you’re just wrong about that. CRT monitors had a huge effect on the output of the visuals in contrast with modern screens.
Comment on Why PlayStation Graphics Wobble, Flicker And Twitch
fallaciousBasis@lemmy.world 3 weeks ago[deleted]
chloroken@lemmy.ml 3 weeks ago
fallaciousBasis@lemmy.world 2 weeks ago
[deleted]chloroken@lemmy.ml 2 weeks ago
Were you hoping for a forum where people didn’t call you out on your nonsense?
actionjbone@sh.itjust.works 2 weeks ago
Hey now, I’m enjoying his nonsense. It’s fun to see what holes people dig themselves into.
actionjbone@sh.itjust.works 2 weeks ago
I’m not sure how to reply to this.
Mainly because my own math skill is unrelated to processor technology of the late 1990s.
dukemirage@lemmy.world 3 weeks ago
Pixels on a CRT aren‘t quadratic. Light bleeds between them, and persisted between frames. That was definitely some kind of post processing you could call masking and the games of that era leaned heavily into it. Hardware and games were designed to be displayed on a CRT.
fallaciousBasis@lemmy.world 2 weeks ago
dukemirage@lemmy.world 2 weeks ago
CRTs don’t „have“ pixels, but they display a signals that originated from a pixelised source.
fallaciousBasis@lemmy.world 2 weeks ago