Comment on Why PlayStation Graphics Wobble, Flicker And Twitch

actionjbone@sh.itjust.works ⁨1⁩ ⁨day⁩ ago

3D graphics were incredibly primitive back then. There really weren’t “3D processors” as we know them today.

On top of that, CRTs masked many of the weirdest graphical artifacts - the shimmering we see on modern screens was much more of a blur on screens at the time.

It’s fun to look back at the PlayStation and the N64, and to see how each of them handled limitations in a different way.

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