In Sid Meier’s Pirates! it was the objectivity correct choice 99% of the time. Even a tiny ship could take out a ship of the line with a few well-placed chain shot barrages, and ships would pretty much always surrender the instant they lost their mast.
I think the story battles were an exception to the instant surrender rule, but without their sails you could switch to grape shot and pepper their helpless vessel until they had no crew left, then board for an instant victory.
I miss that game. I should load it up and see how it holds up.
Kraiden@piefed.social 2 days ago
I was gonna pick bar shot for similar reasons. I feel like the flexible chain would allow for too much loss of energy. Pure guess though, IANA 18th century naval warfare expert
SolacefromSilence@fedia.io 2 days ago
Not with that attitude, you won't be. :)