These two cases aren’t the same though. Doom built a whole new genre by building on Wolf 3D’s foundation, it just didn’t have a name at the time. Very few 90s fps games actually play like Doom, or even try to. They all got their own thing going.
GTA clones definitely wanted to be like GTA, I can tell by just looking at them. I haven’t any GTA inspired games besides Retro City Rampage so I don’t know which titles in particular deserve to be seen as knockoffs but they were out there.
drosophila@lemmy.blahaj.zone 3 weeks ago
Nobody calls Minecraft or The Outer Wilds a GTA-like. Even if you want to stick “3D RPG” on there, nobody considers Morrowind or New Vegas to be a GTA-like.
On the other hand I would consider games like Cyberpunk: 2077 and Red Faction: Guerilla to be GTA-likes, as they both fall squarely in the GTA/Far Cry/Assassin’s Creed triangle. This has to do not just with the shape of the map, but the systems within it, the design ethos / expected player actions, and the way the narrative is structured and presented.
In my opinion mentioning “doom clones” is a thought terminating cliche. I have never seen it improve the quality of a discussion because it shuts down conversations about the similarities and differences between games and which ones are the most important.
If the only thing a game had in common with DOOM was the structure of its levels then I wouldn’t even consider it comparable (at least for general description). If it had the same core gameplay mechanics and feel as doom but added some of its own ideas I might call it a doom-like. If a game just poorly imitated all of DOOM’s mechanics without bringing anything new to the table, then yeah, I would probably consider that to be a shitty knockoff.