The line between 4th and 5th gen (SNES to N64) was enormous, 5th to 6th was pretty significant, 6th to 7th was noticeable, and it’s been 20 years of small improvements since then.
Comment on ...is this retro?
Bronzebeard@lemmy.zip 12 hours agoWow the diminishing returns between that time really comes into focus.
samus12345@sh.itjust.works 9 hours ago
systemglitch@lemmy.world 12 hours ago
Right. I bet more people play SNES than Xbox now as well.
samus12345@sh.itjust.works 9 hours ago
SNES is far more accessible due to ease of emulation and small game sizes, so makes sense!
Goodlucksil@lemmy.dbzer0.com 10 hours ago
I guess if you count emulators and Brazil…
sp3ctr4l@lemmy.dbzer0.com 4 hours ago
Heres how that works:
Gaming got popular.
Normies like fancy graphics, production value, and are swayed by fake trailers.
Corpos discovered they could turn everything into primarily a market for subscriptions and micro transactions, that houses a game, and most normies kept paying for all that untill the economy entered the Second Great Depression.
… its basically Dutch Disease, but for video gaming.
Bronzebeard@lemmy.zip 1 hour ago
This has fuck all to do with anything I said.
aeronmelon@lemmy.world 10 hours ago
¿Que? The 360 has a LOT of excellent games.
PumaStoleMyBluff@lemmy.world 9 hours ago
I think they’re agreeing; game tech improved a lot more from the SNES to the 360 than from the 360 to now.
Bronzebeard@lemmy.zip 9 hours ago
I meant like graphically.
Skullgrid@lemmy.world 12 hours ago
I mean yeah. There isn’t that much of a drastic shift in game design, except for the bleeding of RPG mechanics into more genres, more roguelite mechanics in indie games (choose one of 3) and having equipment systems in multiplayer FPSes. The biggest hit of 2024 was basically solitaire.
It’s hardly that much more different.
Wheras, going from snes through ps1 to xbox 360, things went from 2d (and extremely crude 3d) to textured 3d with jank controls to high fidelity games with standardised controls. Not much changed after that. The huge “innovations” of VR, motion controls, are basically niche due to economic factors, so people aren’t exactly having commonplace motion control VR experiences that put them in the game and comparing that to ducking behind cover in gears of war. They’re comparing making cover in Fortnite with ducking behind cover in gears of war.