If they started with that proposal 2 weeks ago, there would be no drama at all. I hope studios will stand by their words and will not continue to collaborate with Unity in the future.
Comment on Unity apologizes and updates their infamous Runtime Fee
brawleryukon@lemmy.world 1 year ago
They’re still doing it, albeit in a slightly pared back fashion.
Not really good enough, honestly. Backpedal further, guys, you’re almost there.
mrsgreenpotato@discuss.tchncs.de 1 year ago
brawleryukon@lemmy.world 1 year ago
If they started with that proposal 2 weeks ago, there would be no drama at all.
Agreed, but now they’ve kicked this hornet’s nest, they’re going to need to go back further than their starting point to make up for it.
SkyezOpen@lemmy.world 1 year ago
Like wizards of the coast. Not only did they walk back their shitty new open gaming license, they made a better and stronger open gaming license and dumped a ton of material into creative commons. The damage is still done, but props to them for acting in self preservation.
brawleryukon@lemmy.world 1 year ago
Exactly the example I had in mind!
Adori@lemmy.world 1 year ago
Plan was always 2 steps forwards 1 step back
gravitas_deficiency@sh.itjust.works 1 year ago
But they’re not almost there.
The exec team isn’t changing. They didn’t even mention the scummy anticompetitive (and potentially illegal in some jurisdictions) fee vouchers they were handing out to try to steal users from AppLovin, nor was the sneaky update of their license terms that was done to enable the whole snafu addressed.
I don’t think Unity is coming back from this. The industry doesn’t trust them anymore, and nothing has been done to materially address the root cause of that lack of trust: the exec team and the board.
If they do a leadership shakeup, it’s possible they can save it. But I don’t think that’s going to happen.
lobut@lemmy.ca 1 year ago
I thought at minimum they needed a sacrificial lamb. The screw up was too big and their first response too blithering.
I was watching a YouTube video of one game Dev saying he’s met John (CEO) and said he’s quite pleasant and has a great rapport with staff. However, this move shows a complete and utter lack of competence.
gravitas_deficiency@sh.itjust.works 1 year ago
Oh, 100%.
It’s just that everyone who’s actually responsible for the decision is on the exec team, and it seems pretty clear that neither they nor the board have any plans to go anywhere. And if they try to crucify some middle management type who was just trying to do their job… well, that’s gonna be a fucking HUGE wrongful termination lawsuit, perhaps with some slander complaints thrown in.
Epicurus0319@sopuli.xyz 1 year ago
“In machine gunning one’s foot”
All the cool companies are doing it, companies eating tide pods for fear of death is a based sigma gigschad (and all the other words zoomers use) move now!
hightrix@lemmy.world 1 year ago
While they didn’t directly address the retroactive license changes, they did counter the argument. The following text being relevant.
gravitas_deficiency@sh.itjust.works 1 year ago
I don’t really care if or how Unity reacts to the accusations. The fact remains that they did it, and their response is trying to deflect attention from the fact that they did do it.
bionicjoey@lemmy.ca 1 year ago
This reminds me of the WOTC OGL debacle. They walked back the retroactive license change that they knew probably wouldn’t have held up in courts, but they maintained that they could have retroactively revoked the license. Which of course just nuked a lot of the goodwill they had with 3rd party developers.