Aah, i think it was tie-fighter, where you could lock on and press a key to match speeds with an enemy - (albeit instantaneous only).
Maybe it was there in x-wing, but i feel like it was one of the minor qol improvements in tie-fighter that made it better.
Comment on Gaming Pet Peeves
SpaceXplorer_8042@lemmy.zip 12 hours ago
- Follow this character to the objective
- Walking
- Too slow
- Running
- Too fast
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bryndos@fedia.io 6 hours ago
Rozz@lemmy.sdf.org 4 hours ago
I think about that surprisingly often. Also how nice would that be in real life too, not just games.
Doc_Crankenstein@slrpnk.net 1 hour ago
We have that option for cars to match speed with each other in the same travel lane … It’s called a “train”. We should build more of them.
bryndos@fedia.io 4 hours ago
When they have motorway roadworks here there they often have "average speed limit zones". set like 40-60mph. speed camera enforced at start and end.
Everyone just pootles along steadily at very close to 39 or 49mph no overtaking.
It's great.
RogueBanana@piefed.zip 11 hours ago
And then there are games that seamlessly matches your pace and animation with the NPC once you get close to them. cooms
ghostlychonk@lemmy.world 4 hours ago
I cannot fathom how Bethesda still can’t get this right. It can’t be difficult to just set NPC speed to match player speed.
IronBird@lemmy.world 3 hours ago
it just works