That’s an accurate description. The game itself tries to present the highest difficulty as “real-time mechanics” oriented, but all that really does is make QTEs more punishing. After some frustration, I just swapped back to the normal difficulty and am enjoying the game a lot.
It depends on how much you like QTE gameplay and turn based JRPGs. If neither appeals to you, then the refund was a great idea. If one or the other appeals to you, then I think it’s worth sitting through because both gameplay mechanics are executed well enough and the narrative is good. If both appeal to you then you’ve missed out in getting a refund.
I really enjoyed this game. The gameplay is intuitive, but challenging; the narrative is engaging; the soundtrack is incredible.
rockerface@lemmy.cafe 4 months ago
exu@feditown.com 4 months ago
I think I’d want something between normal and hard difficulty. Normal makes most fights trivial when you hit most QTEs, while hard kills you on single QTE fails almost.
I haven’t really enjoyed JRPG combat, so this mix works really well for me
ordnance_qf_17_pounder@reddthat.com 4 months ago
What if you like turn based JRPGs but hate QTE? lol
mysticpickle@lemmy.ca 4 months ago
Your can turn off the QTEs for optimizing attacks which I definitely did. Dodging/parrying I can’t be avoided but if you turn the difficulty to story mode it’s generally pretty trivial.
Coelacanth@feddit.nu 4 months ago
Even on Normal you can just build defensively and use Maelle with Egide to tank through like 99% of the game even without nailing a single parry or dodge. It’s only maybe the optional superboss that might give you trouble.