Eh, Wolf3D (not to be confused with the OG top down stealth games that NOBODY played… and where the original levels fundamentally don’t exist anymore for fascinating reasons) was fast paced, for the time.
Yeah, it was very much slow room clearing early on. But from probably episode 3 on, you were generally run and gunning just because of resource limits and enemy health pools. Not to mention encounter design and more “hidden rooms” that open up when a fight kicks off.
And DOOM 2 was similarly fast for its time with encounter design specifically negating the effectiveness of the proto-cover shooter gameplay that DOOM1 actually was.
But yeah. This is very much more of a Rise of the Triad game. And ROTT was genuinely fast paced even for the time (and can be REAL disorienting if you play any of the remakes).
But, I’ll take people comparing stuff to DOOM over calling it a “boomer shooter” any day of the week. Even if the vast majority of those are actually Quake-likes. Similar to how this gets the Wolf3D nod when it is very much an ROTT-like.
Quazatron@lemmy.world 5 days ago
I was lazy and just copy/pasted the Steam page blurb.
morphballganon@mtgzone.com 3 days ago
… that you wrote yourself, right?
Quazatron@lemmy.world 3 days ago
Nah, I have nothing to do with this, only a happy gamer.
morphballganon@mtgzone.com 3 days ago
Ah, maybe put the blurb in quotes next time, or else it sounds like you’re claiming credit