We chose unity because we thought unreal model was shitty too.
Next time it’s open source, godot or stride or i don’t know, but not unreal.
They would have done the same shit if it worked
Comment on Unity's Plan Won't Work, but Someone Else's Will | TechnoFeudalism in Games and Beyond
BombOmOm@lemmy.world 1 year ago
Unreal is creaming their pants this week. They can’t have imagined a better sales pitch.
We chose unity because we thought unreal model was shitty too.
Next time it’s open source, godot or stride or i don’t know, but not unreal.
They would have done the same shit if it worked
I’ve honestly been surprised that Godot’s getting a lot of hype out of this. I honestly expected MonoGame/XNA to be the big beneficiary – particularly for Unity’s 2D users, but also 3D (though I expected Unreal to benefit the most there just because of developer familiarity).
They have been at the right place at the right time.
Never heard of MonoGame but from what I see, it’s much less noob-friendly, no editor etc. Looks too different
MonoGame/XNA used to be more relevant 10 years ago, but not so much any more (funnily enough, in large part because Unity ate their lunch).
MonoGame has the advantage of being used to ship a number of indie hits, though. Supergiant still uses an in-house fork of it for their games, if I’m not mistaken.
MonoGame is basically a continuation of Microsoft’s XNA which was their engine for the Xbox 360 era. It supports the full Visual Studio (not “Code”) so that’s the environment you get.
Except Unreal already had the same kind of pricing structure that Unity is trying to move towards, that’s why Unity thought they could get away with it.
50gp@kbin.social 1 year ago
they just have to unveil some new shiny tools to convert from unity to unreal
Dangdoggo@kbin.social 1 year ago
There will never be a tool to convert Unity projects to Unreal. However there are already several to convert Unity to Godot, because both use C#
FLX@lemmy.world 1 year ago
How much work was it to convert ?
I guess the tool didn’t managed every single detail ?
messem10@lemmy.world 1 year ago
Sadly it can’t work that way. From a programming perspective alone they are very different engines.
Unity uses C# while Unreal is C++.