We don’t even need better graphics. What they’re capable of now is already more than we really need.
I want better/easier tools available for devs.
Comment on AMD and Sony’s PS6 chipset aims to rethink the current graphics pipeline
LainTrain@lemmy.dbzer0.com 1 day ago
Ugh games of this era are gonna age like milk with this forced upscaling shite
We don’t even need better graphics. What they’re capable of now is already more than we really need.
I want better/easier tools available for devs.
I just want better games, that arent focused on turned me into a cash generator for piece of shit companies. I just want to have fun again.
I would much rather prefer remakes than remasters in this case.
Geth@lemmy.dbzer0.com 1 day ago
Forced upscaling and blurry TAA is compensating for the fact that they can’t push graphics much further on the hardware we have. The current hardware progression has stagnated, combined with the fact that we are seeing more diminishing returns in graphics as they improve, requiring more power to deliver less of a noticeable difference.
But it doesn’t mean these games won’t look great when you disable the fakeness and run it with brute force GPU power 10 years from now.
I honestly think the current graphics we can achive are fine and where the true improvements should come from are better animation and actually good art direction.
FishFace@lemmy.world 1 day ago
Pc gaming can achieve 1080p@120 or more without much effort…
thatKamGuy@sh.itjust.works 1 day ago
I think the primary reason for the GPU stagnation has been the AI / GPU compute bubble over the past 5 years.
So much on-die space has been diverted away from raw rasterisation power towards CUDA, that it has artificially held back GPU progress.
When we do see the current AI bubble burst (and it does feel like we’re fast approaching that point, due to all the recent incestuous business dealings), hopefully we can see some innovation return to the sector.
tomatoely@sh.itjust.works 1 day ago
I’m no expert on the matter, but I know this yt channel argues that the technology is already available, but big players like unreal engine devs make sub-optimal decisions when implementing these new features, leaving a lot of games being blurry and/or mal-ajusted simply by not knowing any better. Of course, art direction will always be important for a games graphics, but when the vast majority of tools available make things look bad by default, it makes sense that a vast majority will just assume a better result is just not available yet
tomalley8342@lemmy.world 1 day ago
That’s the guy who’s asking for a million dollars to “fix” unreal engine 5 despite having 0 programming experience and sends out dcma strikes for any videos that call him out on it, lol
LainTrain@lemmy.dbzer0.com 20 hours ago
Idk his render pipeline breakdown videos seem fairly in-depth. Is it just mumbo-jumbo? I saw some discussion where some devs seemed to acknowledge the perspective but say basically past 10 years of graphics make non-deferred render pipelines utterly unfeasible and thus MSAA