Or shudder tank controls for games like Grim Fandango
Comment on Why did in game cameras take so long to get good?đ¤
Cenzorrll@lemmy.world â¨2⊠â¨weeks⊠agoSimilarly, if you go back even further into console and PC gaming history you can find some game that use what, looking back, would be considered terrible control layout and/or gameplay mechanics.
You can just say resident evil.
Zoomboingding@lemmy.world â¨2⊠â¨weeks⊠ago
Lost_My_Mind@lemmy.world â¨2⊠â¨weeks⊠ago
I like Grim Fandango
dmention7@midwest.social â¨2⊠â¨weeks⊠ago
I played OG Doom for years with keyboard only. Up/Down arrow for forward/backwards, Left/Right to turn, and then holding Alt to strafe. RIght hand on the arrow keys and left hand controlling strafe/run/weapon selection.
I donât honestly recall if mouselook was even an option back then, but I tried playing with those keyboard only controls recently and literally could not even. Itâs kinda wild how hard it is to imagine anything other than WASD-mouse for a FPS these days.
moody@lemmings.world â¨2⊠â¨weeks⊠ago
Mouselook was an option, but since the engine didnât have any options for looking up and down, it always felt weird to play with a mouse.
Hawke@lemmy.world â¨2⊠â¨weeks⊠ago
Was mouselook an option in version 1.0?
I believe they had a weird hybrid with mouse looking around and also moving forward and back.
It was definitely a time where they were figuring out how to make control schemes work, how to use two-button mice, etc. I remember playing Unreal (not Tournament!) with the numpad and thinking it was great.
wasd-standardization is one of the best breakthroughs in computer gaming in the last 25 or so years.
moody@lemmings.world â¨2⊠â¨weeks⊠ago
I donât know if it was in 1.0 but definitely before the final version. I tried it before 1.666 was around and chose to play keyboard only.
LunarLoony@lemmy.sdf.org â¨2⊠â¨weeks⊠ago
Mouse look was a thing in Wolf 3D, and similar to Doom, it did the whole forward/backward bit too. Really weird.