Or shudder tank controls for games like Grim Fandango
Comment on Why did in game cameras take so long to get good?š¤
Cenzorrll@lemmy.world āØ3ā© āØhoursā© agoSimilarly, if you go back even further into console and PC gaming history you can find some game that use what, looking back, would be considered terrible control layout and/or gameplay mechanics.
You can just say resident evil.
Zoomboingding@lemmy.world āØ3ā© āØhoursā© ago
dmention7@midwest.social āØ3ā© āØhoursā© ago
I played OG Doom for years with keyboard only. Up/Down arrow for forward/backwards, Left/Right to turn, and then holding Alt to strafe. RIght hand on the arrow keys and left hand controlling strafe/run/weapon selection.
I donāt honestly recall if mouselook was even an option back then, but I tried playing with those keyboard only controls recently and literally could not even. Itās kinda wild how hard it is to imagine anything other than WASD-mouse for a FPS these days.
moody@lemmings.world āØ2ā© āØhoursā© ago
Mouselook was an option, but since the engine didnāt have any options for looking up and down, it always felt weird to play with a mouse.