…
IS VTM Bloodlines (not to be confused with VTM Redemption or VTM Dating Sim Game) particularly known for being RP heavy? Or, at least, should it be?
Because I played Bloodlines and I even did a replay a few years back. Yeah, the hub city sounds a lot more “alive” than in the article… in the sense that just about every NPC had an interaction. But we also had maybe like ten NPCs (outside of the people dancing to Kidneythieves. Great band). This kind of feels like any game where the engine/tech is at the point that we can handle actual crowds but… how many people in a crowd do you expect to have a conversation with you if you walk up to them?
And the rest of the moment to moment gameplay really did feel like corridors with a few vents you could walk through and a LOT of people to mow down.
Don’t get me wrong. I really would prefer a VTMB that is what we “remember” VTMB to be and not what it actually was. But… that article very much sounds like just about every Troika game: Some REALLY cool dialogue based quests that have little to no bearing on the game outside of what XP bonuses you get. And then pretty janky ARPG combat once they ran out of money. And in that sense? Get the banner because it is Mission Accomplished.
givesomefucks@lemmy.world 1 day ago
The author picked a clan that’s all about brute force…
Then complains the game was about brute force except for the parts where you play a vampire from another clan.
I don’t even know much about WoD, but I know he picked the most boring clan and then complained it was boring action.
The reactions to what clan you pick is where the RPG parts seem to come in from other reviews I’ve read.
It’s not like it’ll be a perfect game, but I feel like whoever wrote the review didn’t really get the game.
Agent_Karyo@lemmy.world 1 day ago
Nah, the maps were all linear and there were no multiple solution.
It’s pretty clear they made a random action RPG.
Call_Me_Maple@lemmy.world 1 day ago
So it isn’t an immersive sim, there could still be some strong elements of role play involved in terms of dialogue decisions. I’m hoping for the best.