For me, “primitive” is not the main problem (though I’m getting a bit sick of pixel art), it’s more blue-green hue is off-putting. It might match the theme of an alien planet, but it lokks like it would give me headache or something.
Comment on Caves of Qud wins the Hugo Award for Best Game or Interactive Work
HeyThisIsntTheYMCA@lemmy.world 3 weeks agookay i hadn’t played it yet. you had me worried it was
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kinda lookin bullshit. i’m not a graphics snob but i can’t go back to that.
here’s caves of qud
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it’s fucking gorgeous if you ask me, but i’ve just seen screenshots and art is subjective
homoludens@feddit.org 3 weeks ago
brunoqc@piefed.ca 3 weeks ago
It also have great effects for explosions and, iirc, mind attacks thingy.
Blackmist@feddit.uk 3 weeks ago
Yeah, there’s a definite Commodore 64 aesthetic to it, but it feels like every pixel is meaningful. It’s all just detailed enough to be able to tell what’s going on.
Zorcron@lemmy.zip 3 weeks ago
Well Rogue did come out 45 years ago. 35 years ago was around the end of the NES/start of SNES generation.
HeyThisIsntTheYMCA@lemmy.world 3 weeks ago
shut up shut up shut up i am still 27
Kolanaki@pawb.social 3 weeks ago
Half-Life is as old as you are.
HeyThisIsntTheYMCA@lemmy.world 3 weeks ago
chunes@lemmy.world 3 weeks ago
First screen is much more readable at a glance.
HeyThisIsntTheYMCA@lemmy.world 3 weeks ago
i haven’t played it. I don’t know what I’m supposed to be looking for. all i see is pretty.
chunkystyles@sopuli.xyz 3 weeks ago
I also think it’s a nice-looking game. The graphics help convey the setting really well, IMO. I really enjoyed it.
HeyThisIsntTheYMCA@lemmy.world 3 weeks ago
Right? The graphic choice tells me what I’m getting, and they somehow made it pretty. There could be more signs telling me to play it, but I don’t really need them.