I feel like they should just put the “Things you overheard” objectives in a different tab. Problem solved.
Radiant quests aren’t bad as long as we know that’s what’s happening. We don’t want to keep on down a path if it’s not going to lead somewhere but they are useful for earning credits or xp on occasion.
DarkThoughts@kbin.social 1 year ago
A lot of those come from you "overhearing" NPCs talk. But often you're completely out of range, or there's so many NPCs brabbling that you can't make anything out anyway and suddenly the questlog fills up with "talk to so and so" quests, with no relation of its context (which imo is the real crime here).
Jakeroxs@sh.itjust.works 1 year ago
That’s not what radiant quests are tho
Wahots@pawb.social 1 year ago
Radiant quests are just finding 3 slurm-slushes for the NPC, and they are in 1 of 5 predefined locations, and the reward is either 25 gold or 75 xp.
The next quest is a quest to kill a randomly generated NPC, also in 1 of the same predefined 5 locations, for 34 gold or 99xp.
Jakeroxs@sh.itjust.works 1 year ago
Which is how the mission boards in Starfield work, the random ones you get from NPCs talking around you are almost always more in-depth then that from my almost 40 hours in Starfield thus far.
I’m very aware of what a radiant quest is as I’ve put thousands of hours into Bethesda games and they’ve done a much better job with Starfield in my experience thus far.
Katana314@lemmy.world 1 year ago
“HYUCK! BUY SLURM-SLUSH! GET 5 FOR 3, A LIMITED TIME ONLY!”
Objective added: Buy Slurm-Slush.