It’s a different Engine for starters. I don’t know if it’s as easy as just moving assets over from one game to the other.
Comment on Subnautica 2 will have a bigger map and a silent protagonist, say devs
Wahots@pawb.social 1 day ago
Thank God for a silent protagonist. BZ is the game that made me realize why games have silent protagonists. Nobody would shut the hell up, I even turned off voice tracks.
Faydaikin@beehaw.org 1 day ago
Bosht@lemmy.world 1 day ago
Agreed on all points. Silent is always better. Dead Space was a big one for me. That aside, on the vehicle bit. I agree it seems a weird choice. Even if it’s in like a New Game + mode, not having them at all seems a weird decision.
Buddahriffic@lemmy.world 1 day ago
I can understand it for the Cyclops. I love it in the first game but it’s a massive ship that needs a lot of space to maneuver, especially if creatures bumping into it can move it in ways it doesn’t normally steer while you’re driving it. Designing a game for the cyclops to get to the end means there needs to be a large path all the way to the end, or multiple large paths if you want to avoid that main path being linear.
Though on the other hand, they could put the cyclops in the game as a red herring where anyone who builds one ends up leaving it near the surface because it turns out to be impractical. I think it would fit the style of the game where you’re exploring an unknown area. Some resources could prove to be less useful than hoped for.