Comment on Here the fuck we go again
jaark@infosec.pub 1 day agoAre you implying by that that mods are being prevented from operating? The second line implies the opposite … “If you are experiencing gameplay issues while playing with mods, it’s recommended you first try uninstalling your mods”
‘Supported’ could means that Bethesda will basically ignore any problem reports or support requests whilst mods (which are completely out of their control) are installed - seems reasonable to me.
shiroininja@lemmy.world 1 day ago
This. When have developers actually put in support for mods, except for paid bullshit like the content store?
Bartsbigbugbag@lemmy.ml 1 day ago
I mean, every previous ES game has had the modloader as part of the launcher, allowing you to enable or disable mods as well as change their load order from there directly.
UpperBroccoli@lemmy.blahaj.zone 1 hour ago
Nope, only Morrowind. Arena and Daggerfall had no mod support at all, nor was a construction set delivered with them.
shiroininja@lemmy.world 1 day ago
What? I remember always remember having to use an external mod manager for ES games to work with load order. I’m pretty sure Skyrim didn’t have that at launch because I required the mod manager when I first started modding it. But steam workshop wasn’t even much of a thing then
Guitar@lemmy.world 1 day ago
I’m pretty sure Skyrim didn’t get official mod support on the main menu until 2017 with Creation Club.
Kolanaki@pawb.social 1 day ago
Literally the “data” option on the launcher for the OG game, Fallout 3, Fallout: NV, and Skyrim… 🤦♂️
Bartsbigbugbag@lemmy.ml 1 day ago
What the other dude said